Hypercritical 2024年07月17日
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本文作者以《塞尔达传说:风之杖》的Wii U重制版为例,探讨了游戏重制与电影重制之间的区别,并分析了为什么他更偏爱游戏重制。作者认为,游戏重制可以延长游戏的寿命,让玩家在更新的平台上继续体验经典游戏,而电影重制则往往会破坏原版电影的魅力。此外,作者还谈到了游戏保存和传承的问题,并呼吁游戏开发者重视游戏作品的保存和传承。

🎮 **游戏重制延长游戏寿命**:作者认为,游戏重制可以延长游戏的寿命,让玩家在更新的平台上继续体验经典游戏。例如,《塞尔达传说:风之杖》的Wii U重制版让玩家可以在更新的平台上体验这款经典游戏,并且可以享受更高的画面质量和更流畅的体验。 游戏重制可以解决老游戏在新的平台上无法运行的问题,让玩家可以继续体验这些经典游戏,而不需要购买旧的平台或使用模拟器。此外,游戏重制还可以利用新平台的技术优势,对游戏进行优化,例如提高画面质量、增加新的内容等。 游戏重制可以让更多人体验到经典游戏,特别是那些没有机会在当年玩过这些游戏的玩家。游戏重制可以帮助玩家了解游戏的发展史,并体会游戏设计和技术的变化。

🎬 **电影重制破坏原版电影的魅力**:作者认为,电影重制往往会破坏原版电影的魅力。例如,《星球大战》的特别版中加入了大量的数字特效,这些特效虽然在技术上很先进,但却破坏了原版电影的经典风格。 电影重制往往会为了迎合现代观众的口味而对原版电影进行修改,例如改变剧情、添加新角色等。这些修改往往会破坏原版电影的完整性和一致性,导致电影失去原有的魅力。 电影重制往往会让人产生一种“怀旧”的感觉,这会让人想起过去的时光,但同时也会让人感到失望,因为重制版往往无法超越原版电影。

💾 **游戏保存和传承的问题**:作者认为,游戏保存和传承是一个重要的问题。游戏不同于其他艺术形式,它需要特定的平台才能运行。随着时间的推移,旧的平台会逐渐被淘汰,而游戏也会随之消失。 作者认为,游戏开发者应该重视游戏作品的保存和传承。他们应该提供官方的模拟器,让玩家可以在新的平台上体验旧的游戏。他们还应该将游戏的源代码和设计文档保存起来,以便将来可以进行修复和重制。 玩家也应该积极参与游戏保存和传承的工作。他们可以收集和保存游戏相关的资料,例如游戏卡带、游戏手册、游戏攻略等。他们还可以参与游戏模拟器的开发和维护。

🕹️ **游戏重制与原版之间的差异**:作者认为,游戏重制与原版之间总会存在一些差异,例如控制器、显示器等。但作者认为,只要能够保存游戏的核心内容,这些差异是可以接受的。 作者认为,游戏重制可以帮助玩家体验到经典游戏的魅力,即使重制版与原版之间存在一些差异。游戏重制可以让玩家在新的平台上体验到经典游戏,并享受更流畅的体验。 作者认为,游戏重制可以帮助玩家了解游戏的发展史,并体会游戏设计和技术的变化。游戏重制可以帮助玩家了解游戏文化,并分享游戏体验。

🏆 **游戏重制的意义**:作者认为,游戏重制可以帮助玩家了解游戏的发展史,并体会游戏设计和技术的变化。游戏重制可以帮助玩家了解游戏文化,并分享游戏体验。 作者认为,游戏重制可以帮助玩家体验到经典游戏的魅力,即使重制版与原版之间存在一些差异。游戏重制可以让玩家在新的平台上体验到经典游戏,并享受更流畅的体验。 作者认为,游戏重制可以让更多人体验到经典游戏,特别是那些没有机会在当年玩过这些游戏的玩家。游戏重制可以帮助玩家了解游戏的发展史,并体会游戏设计和技术的变化。

The highlight of Nintendo’s video presentation this week was the announcement of a Wii U remake of The Legend of Zelda: The Wind Waker, a GameCube game originally released in the US a decade ago. As a dedicated Zelda fan, my reaction was predictably enthusiastic.

Elsewhere on the net, fretting about the content and appearance of the game started immediately. It made me think about why I’m such a fan of video game remakes while my default position on movie remakes is to turn up my nose at them. How can I hate the Star Wars special editions but love the HD remakes of Ico and Shadow of the Colossus? I think both sentiments have the same underlying motivation: I don’t want to lose the things I love.

In the case of Star Wars, I’m frustrated not so much by the existence of alternate versions of the movies, but by the disappearance of the original theatrical releases. I discussed this at length in episode 45 of the Hypercritical podcast (the topic starts at 35:57), but here’s a summary: Artists are often not the best stewards of their own work. Once an artistic creation reaches a certain level of cultural significance, it belongs to society at large more than it belongs to the creators—philosophically, if not legally. Cultural touchstones belong to all of us, and they deserve to be treasured and preserved, regardless of the creator’s wishes.

Video games are an odd art form in many ways, one of which is that they’re extremely dependent on their delivery platform. More established kinds of art like paintings, books, video, and audio recordings have all proven resilient to changes in technology. The novels of Charles Dickens did not disappear as book technology evolved. Most filmmakers have been vigilant about preserving and (eventually) digitizing movies that were shot on film. (Again, Star Wars stands out as a sad exception.) All these art forms have a clear path to move forward in time; they’ll always be with us.

Video games are a different story. Historically, video game platform owners have been unwilling or unable to preserve the works of art originally delivered on their platforms. When the Wii, PS3, and Xbox 360 all launched with some ability to play games made for the consoles they replaced, I was optimistic about the future. But the PS3’s ability to play PS2 games rapidly diminished, first losing dedicated hardware support and then disappearing completely. Similarly, the latest iteration of the Wii can’t play GameCube games. Hoarding and preserving console launch hardware started to make a lot more sense.

Today, Nintendo sells its own emulated versions of many of its classic games. Presumably this will extend to Wii U games when that hardware is eventually phased out. But I have little faith in Nintendo’s motivation to preserve its past beyond its function as an income source. And let’s not forget all the important video game makers that have gone out of business—or been acquired and re-acquired so many times that they might as well have.

Again, as in the case of Star Wars, it has fallen to the fans to preserve classic games, sometimes by preserving the original hardware, but most often through emulation. This doesn’t just apply to video games that are 30 years old. Games are becoming inaccessible so rapidly that even platforms created just a handful of years ago already have active emulation projects.

That’s the fear that HD remakes tap into. Though there are many things that can go wrong when an older video game is ported and “improved” for release on a newer hardware platform, the risks are vastly outweighed in my mind by the playable-lifespan extension that a remake bestows on a beloved game.

Right now, I can play Wind Waker on my GameCube and my Wii. Newer Wiis (and the Wii U) don’t play GameCube games. Both the GameCube and the Wii send their video signal over a component cable, at best. I suspect TVs will stop shipping with component video inputs in a few years, which will leave me at the mercy of video converter boxes. Eventually, no matter how well I care for them, my 12-year-old GameCube and my 7-year-old Wii will break. (The optical drives will probably go first.) But when that happens, my Wii U, with its HDMI connection and 2012 manufacture date, will probably still be working. Time extended!

Alas, things get even more complicated when you consider not just the software but also the controller hardware and the details of the display device. I’ve still got my N64 in the attic, but my son experienced Ocarina of Time by playing the GameCube port on the Wii connected to a plasma HDTV. Was it the same as playing the original using an N64 controller and an old CRT television? Well, not quite. This problem only gets worse as the hardware gets more novel.

In the end, I’m content to at least preserve the software in some playable form, even if the controller and display are slightly different. Just doing this is turning out to be enough of a fight. I hope my purchase of the Wii U remake of Wind Waker will help convince Nintendo and other game makers that older titles are valued by gamers long past the death of their original platforms.

I’m also a little afraid that remakes like this will delay or prevent the original version of the game from appearing in an officially sanctioned emulated form. But for now, I’ll take what I can get. I’m glad my son has already played the original GameCube version of Wind Waker—twice. I’m also excited to replay Wind Waker with him on the Wii U in HD. It won’t be exactly the same as it was, but I think it’ll still be great. Most importantly, I hope he can share both of these experiences with his children someday.

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游戏重制 电影重制 游戏保存 游戏传承 塞尔达传说:风之杖
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