The Jim Rutt Show 2024年07月17日
Currents 097: Frank Lantz on Network Wars and Games
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Jim与纽约大学游戏中心负责人兼游戏设计师Frank Lantz对话,探讨了他对《网络战争》的第一反应、游戏机制、设计美学、随机性与技巧的结合、从扑克中学到的知识、游戏展示世界复杂性的方式等多方面内容。

🎨 Frank Lantz对《网络战争》的第一印象是积极的,他认为游戏的简洁表达和设计上的优雅是其吸引力所在。游戏通过高随机性的战斗结果和玩家的直觉相结合,为玩家提供了丰富的体验。

🎲 游戏设计中的简洁表达是关键,Frank强调,最简单的想法表达往往能达到最佳效果。他在《网络战争》中的高分记录证明了这一点。

🧩 Frank探讨了高随机性与高技巧结合的重要性,指出这种结合能让游戏既有挑战性又公平。他还提到了玩家如何通过理解游戏机制来提升自己的游戏水平。

🔍 在讨论游戏展示世界复杂性时,Frank提到了网络拓扑游戏和确定性AI,以及《网络战争》中的启发式方法。

🎓 Frank分享了他从扑克中学到的教训,以及如何将这些教训应用到游戏设计中,特别是在处理不可胜局的情况下的策略。

🎮 Frank还讨论了游戏作为解决问题的艺术形式,以及游戏帮助我们理解世界的力量。

Jim talks with Frank Lantz, game designer and director of the Game Center at New York University, about Network Wars and the art of game-making. They discuss Frank's first reaction to Network Wars, how the game works, elegance in game design, the simplest possible expression of an idea, Frank's overall score record, high stochasticity in the combat results, the combination of high skill & high variance, the tendency to bend randomness in favor of the player's instincts, learning from poker, whether there are some setups that you can't win, being rewarded for understanding the mechanics, climbing the ladder of heuristics, semi-tractable problems, how games demonstrate the world's complexity, network topology games, deterministic AIs, heuristics of Network Wars, connection games, the prisoner's dilemma, choosing not to optimize, a Presbyterian universe, the idea of human vs human Network Wars, new games with the same underlying dynamics, the doubling cube, games that incentivize creativity, how Network Wars kept Frank sane in a difficult time, games as the art form of problem solving, the power of games to help us understand, and much more. Episode Transcript Network Wars on the App Store Network Wars on Google Play The Beauty of Games, by Frank Lantz (forthcoming) Characteristics of Games, by Richard Garfield & Skaff EliasFrank Lantz is a game designer with a focus on exploring emerging technology to create new kinds of gameplay. He is the Founding Chair of the NYU Game Center, the co-founder of Area/Code Games (acquired by Zynga in 2011), the co-founder of Everybody House Games and the creator of the game Universal Paperclips. He has taught game design for over 20 years at New York University, Parsons School of Design, and the School of Visual Arts and has created numerous influential talks and writings on the subject of games. His book The Beauty of Games will be published by MIT Press in October of 2023.

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游戏设计 网络战争 Frank Lantz 随机性 启发式方法
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