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Battle of the Sexes—how to solve any (solvable) dispute
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文章探讨了博弈论中的“性别之战”模型,并将其应用于家庭电影之夜的决策过程。通过分析不同选择的收益矩阵,作者指出轮流选择电影是平衡各方利益的有效策略。文章进一步将这一模型拓展到现实生活中的各种情境,如道路行驶方向、儿童监护权分配等,强调了在不同情况下,轮流、固定或无法改变的决策方式。文章最后总结了在没有既得利益或能够轮流的情况下,应坚持选择;而存在既得利益且无法轮流时,则需接受结果。

🎬家庭电影之夜的决策过程可以被视为一个“性别之战”博弈。在这种情况下,双方都更倾向于协调一致的行动,而不是独自行动。轮流选择电影是一种平衡策略,可以确保每个家庭成员都有机会选择自己喜欢的电影,从而避免了因选择困难而导致的不满。

🚦现实生活中的许多决策也类似于“性别之战”博弈。例如,道路行驶方向的选择,以及儿童监护权的分配。在这些情况下,轮流、固定或无法改变的决策方式取决于具体情境和利益相关者的参与程度。

⚖️文章区分了两种情况:一是没有既得利益或可以轮流的情况下,应该坚持选择;二是存在既得利益且无法轮流的情况下,则需要接受既定结果。例如,在一些情况下,轮流是可行的解决方案,但在另一些情况下,改变选择的成本可能过高,或者根本无法改变。

🎞️作者以纪录片编辑的身份,希望行业能够标准化视频格式,避免混合帧率带来的困扰。这表明,即使在专业领域,协调和标准化也是解决问题的关键。这种情况与“性别之战”博弈类似,需要通过协调来达成一致,以提高效率和减少冲突。

Published on July 3, 2025 7:21 PM GMT

Every Friday our family settles in for family movie night—it’s the highlight of the week, especially for the person who’s “turn” it is—my wife, daughter and I take turns sharing a movie we love.

When we began sharing movies it was somewhat ad-hoc and invited long-winded and sometimes heated debates over which movie to see, often we’d end up with a choice by committee with no one being particularly satisfied.

Our eventual decision to take turns reflects the conclusions of game theory’s…

… Battle of the Sexes

With the addition of some outdated tropes about the different sort of movies women and men supposedly like, the battle of the sexes is essentially the same situation as our movie night:

A boyfriend wants to watch an action movie, a girlfriend a romantic comedy, how do they choose what to watch?

This classic scenario can be illustrated with a payoff matrix:

What we see here is, while there are uneven payoffs for both choosing action or romance, there is no payoff for disagreement, resulting in no movie. The distinction between the two levels of goals here can be understood in terms of absolute and relative value—watching a movie together (absolute value) and choosing the movie (relative value).

There are two pure‑strategy Nash Equilibria: (Action, Action) and (Romance, Romance) as these are the only options that return any payoff. Each player would rather coordinate than go alone, but each prefers a different coordinated option. We can think of two poles as local maxima divided by a minimum compromise option. Here’s a spaghetti-themed not-real-graph to illustrate.

Iteration

As with many game theory scenarios, it’s important to play the scenario out over several rounds. In this case, iteration doesn’t affect the Nash Equilibrium, because it is also Pareto Efficient, it is never advisable to split the difference in this game—both will be worse off. However, iteration does help to inform us about what is fair in terms of relative value. Because the uneven payoffs (2,1) and (1,2) mirror each other, taking turns is a clear way to balance the payoffs.

Real Life

Now, movie choice and spaghetti might seem frivolous to explore in game theory, given the stakes are so low. But what happens when that movie is the choice between what side of the road you’re going to drive on, or how child custody is allocated after a divorce.

For some situations the iterated game will favour a turn-based solution, whereas in others, there may be a prohibitive cost to switching.

Turn-Based Solutions

These are situations where there are equal rights and interests in both options, but simultaneous sharing is not possible.

Permanent Solutions

These are situations where simultaneous sharing is not possible but there is a high cost to switching between different options, and there may be less vested interests.

As a documentary editor, I sorely wish the industry could have a Battle of the Sexes discussion to standardise video formats. The headache of mixed frame-rates—23.976, 24, 25, 29.97, 50 and different frame behaviours; variable, interlaced, progressive, dropframe, non-dropframe—is a product of strong historical inertia, though I’m hopeful it’s a problem we can actually solve, through coordination.

However…

Unfortunately, not all Battle of the Sexes games can be resolved so easily. In some cases, alternating simply isn’t possible—because the decision is irreversible and involves strong vested interests. Consider a couple deciding where to live when both have careers rooted in different cities, or two parents negotiating which religion to raise their child in. In the realm of politics, while we have the election cycle which enables turn-taking, an issue like Brexit couldn’t be taken for a spin and reversed next term; it demanded a one-time, all-in choice.

So…

The Battle of the Sexes is pretty clear cut:

For our movie night, the choice is simple, no bargaining, no swapping, the turn-bearer reigns! Sometimes it’s a hit, sometimes a miss, but the system largely works, and every now and again a favourite movie of one person becomes a new favourite of someone else, who otherwise might never have watched it—a win-win.


Originally published at https://nonzerosum.games.



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博弈论 家庭 决策 性别之战 轮流
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