Mashable 03月10日
SXSW 2025: How Territory is revolutionizing VR accessibility with aesthetic access
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Territory是一款具有开创性的虚拟现实体验,是首个完全'美学可访问'的VR产品。它由Kinetic Light和Double Eye Studios创作,在创意过程中融入无障碍功能。该体验通过多种方式讲述故事,为视障用户带来改变,也为VR的无障碍性设立了新标准。

🎮Territory是首个完全'美学可访问'的VR体验,在创作过程中融入无障碍功能。

🌌体验设置在后世界末日,通过空中舞蹈、触觉反馈和空间化声音讲述故事。

💡自定义触觉图案为盲人和低视力用户带来改变,动态字幕富有创意。

At SXSW 2025, the panel "Aesthetic Access for VR: Centering Disabled Artistry" showcased Territory, a groundbreaking virtual reality experience that proved that accessibility isn’t just an add-on — it’s an art form.

Created by Kinetic Light and Double Eye Studios, Territory is the first fully "aesthetically accessible" VR experience. Instead of retrofitting an existing VR program with accessibility features like captions and audio descriptions, the team built them into the creative process from the start.

"Access is no longer an accommodation that retroactively makes an experience accessible to disabled audiences," said Kinetic Light's Laurel Lawson during the panel. "Instead, access is the providence of art itself."

Set in a post-apocalyptic world, Territory tells its story through aerial dance, haptic feedback, and spatialized sound. Viewers take on the role of a "witness," feeling the impact of barbed wire both physically and metaphorically. The experience uses custom haptic motifs, allowing vibrations to convey movement and emotion — a game-changer for blind and low-vision users.

Even captions are reimagined. Instead of static text, Territory’s captions move dynamically, following characters and poetically interpreting music and sound effects. "Most of the caption systems that we tested couldn't reach the level of detail [we wanted], so we had to construct something from scratch," said Kiira Benz, Double Eye's executive creative director.

Accessibility in VR is still evolving, but Territory sets a new standard — where access isn’t just about inclusion but innovation. By making accessibility an artistic choice, Kinetic Light and Double Eye Studios challenge creators to rethink how VR can be truly immersive for all.

Lawson emphasized that "access is not backfilling" and should be integrated from the beginning because designing with accessibility in mind deepens artistic practice.

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Territory 虚拟现实 无障碍功能
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