MarkTechPost@AI 01月27日
HAC++: Revolutionizing 3D Gaussian Splatting Through Advanced Compression Techniques
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HAC++是一种针对3D高斯喷溅(3DGS)的创新压缩框架,通过利用无序锚点和结构化哈希网格之间的关系,并使用互信息进行上下文建模。该方法通过捕获锚点内部的上下文关系并引入自适应量化模块,显著降低了3D高斯表示的存储需求,同时保持了高保真度的渲染能力。HAC++在多个数据集上实现了比原始3DGS高达100倍的尺寸缩减,同时还提升了图像的保真度,为大规模场景的3D高斯喷溅部署提供了可能。

💡HAC++利用哈希网格辅助上下文(HAC)模块,通过在任意锚点位置查询结构化的哈希网格来获取插值的哈希特征,从而实现高效的上下文信息提取。

🧩引入锚点内上下文模型,解决内部锚点的冗余问题,提供辅助信息以增强预测精度,提高压缩效率。

🎛️自适应偏移掩蔽模块通过将掩蔽过程直接集成到速率计算中,剪除冗余的高斯和锚点,优化模型大小。

🚀HAC++的实验结果显示,在多个数据集上,压缩效果比原始3DGS高出100倍,同时保持甚至提高了图像质量,超越了其他同类压缩方法。

📊HAC++通过算术编码对锚点属性进行熵编码,并优化比特流的组成,进一步提升了压缩效率。

Novel view synthesis has witnessed significant advancements recently, with Neural Radiance Fields (NeRF) pioneering 3D representation techniques through neural rendering. While NeRF introduced innovative methods for reconstructing scenes by accumulating RGB values along sampling rays using multilayer perceptrons (MLPs), it encountered substantial computational challenges. The extensive ray point sampling and large neural network volumes created critical bottlenecks that impacted training and rendering performance. Moreover, the computational complexity of generating photorealistic views from limited input images continued to pose significant technical obstacles, demanding more efficient and computationally lightweight approaches to 3D scene reconstruction and rendering.

Existing research attempts to address novel view synthesis challenges have focused on two main approaches for neural rendering compression. First, Neural Radiance Field (NeRF) compression techniques have evolved through explicit grid-based representations and parameter reduction strategies. These methods include Instant-NGP, TensoRF, K-planes, and DVGO, which attempted to improve rendering efficiency by adopting explicit representations. Compression techniques broadly categorized into value-based and structural-relation-based approaches emerged to tackle computational limitations. Value-based methods such as pruning, codebooks, quantization, and entropy constraints aimed to reduce parameter count and streamline model architecture.

Researchers from Monash University and Shanghai Jiao Tong University have proposed HAC++, an innovative compression framework for 3D Gaussian Splatting (3DGS). The proposed method utilizes the relationships between unorganized anchors and a structured hash grid, utilizing mutual information for context modeling. By capturing intra-anchor contextual relationships and introducing an adaptive quantization module, HAC++ aims to significantly reduce the storage requirements of 3D Gaussian representations while maintaining high-fidelity rendering capabilities. It also represents a significant advancement in addressing the computational and storage challenges inherent in current novel view synthesis techniques.

The HAC++ architecture is built upon the Scaffold-GS framework and comprises three key components: Hash-grid Assisted Context (HAC), Intra-Anchor Context, and Adaptive Offset Masking. The Hash-grid Assisted Context module introduces a structured compact hash grid that can be queried at any anchor location to obtain an interpolated hash feature. The intra-anchor context model addresses internal anchor redundancies, providing auxiliary information to enhance prediction accuracy. The Adaptive Offset Masking module prunes redundant Gaussians and anchors by integrating the masking process directly into rate calculations. The architecture combines these components to achieve comprehensive, and efficient compression of 3D Gaussian Splatting representations.

The experimental results demonstrate HAC++’s remarkable performance in 3D Gaussian Splatting compression. It achieves unprecedented size reductions, outperforming 100 times compared to vanilla 3DGS across multiple datasets while maintaining and improving image fidelity. Compared to the base Scaffold-GS model, HAC++ delivers over 20 times size reduction with enhanced performance metrics. While alternative approaches like SOG and ContextGS introduced context models, HAC++ outperforms them through more complex context modeling and adaptive masking strategies. Moreover, its bitstream contains carefully encoded components, with anchor attributes being entropy-encoded using Arithmetic Encoding, representing the primary storage component.

In this paper, researchers introduced HAC++, a novel approach to address the critical challenge of storage requirements in 3D Gaussian Splatting representations. By exploring the relationship between unorganized, sparse Gaussians and structured hash grids, HAC++ introduces an innovative compression methodology that uses mutual information to achieve state-of-the-art compression performance. Extensive experimental validation highlights the effectiveness of this method, enabling the deployment of 3D Gaussian Splatting in large-scale scene representations. While acknowledging limitations such as increased training time and indirect anchor relationship modeling, the research opens promising avenues for future investigations in computational efficiency and compression techniques for neural rendering technologies.


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HAC++ 3D高斯喷溅 压缩技术 神经渲染 互信息
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