少点错误 2024年11月23日
Paraddictions: unreasonably compelling behaviors and their uses
index_new5.html
../../../zaker_core/zaker_tpl_static/wap/tpl_guoji1.html

 

本文探讨了一种被称为“类成瘾”的行为模式,即某些欲望虽未达到成瘾的程度,却对行为产生不成比例的影响。作者以自身经历为例,讲述如何利用对网络游戏的强烈渴望,将其作为激励手段,克服工作中的拖延和倦怠,最终取得进步。文章分析了“类成瘾”的特征,提出了识别和利用其进行行为改变的方法,并探讨了潜在的风险和适用人群。文章认为,如果生活中存在某种强烈且可控的“类成瘾”行为,或许可以将其作为工具,帮助人们克服惰性,实现自我提升。

🤔 **什么是“类成瘾”:**指的是一些欲望虽未达到成瘾的程度,但对行为有着不成比例且难以控制的影响,比如对某些游戏的强烈渴望、对特定社交媒体的过度关注等。作者认为,这类行为可以被利用作为行为改变的工具。

🎮 **作者的个人经历:**作者通过自身经历,展示了如何利用对网络游戏“王国毁灭”的强烈兴趣,将其作为激励手段,克服工作中的拖延和倦怠,最终取得进步。他设定了目标:完成一定工作量才能玩游戏,从而有效地提高了工作效率。

⚠️ **“类成瘾”的识别和利用:**作者提出了识别“类成瘾”的标准,包括奖励是否可控、是否可按需分配、是否具有自我限制性等。并建议将“类成瘾”行为作为奖励,与目标行为挂钩,从而形成正向激励机制。

🤔 **潜在风险和注意事项:**文章也指出了利用“类成瘾”行为的潜在风险,例如可能导致内在动机的下降、维持成瘾行为的风险增加、以及可能陷入容易满足的心态等。作者建议谨慎使用,并定期评估其对生活的影响。

💡 **适用人群和建议:**作者认为,这种方法更适用于已经存在“类成瘾”行为,且生活存在改善空间的人群。对于那些已经存在严重成瘾问题的人,不建议尝试这种方法。此外,需要保持诚实和谨慎,定期评估“类成瘾”行为带来的影响,并寻找替代的激励方式。

Published on November 22, 2024 8:53 PM GMT

I've been thinking about something I will clumsily call paraddictions: desires that don't quite rise to the level of an addiction, but that have a disproportionate and hard-to-moderate influence over your behavior. Can they be used as a tool for motivation and behavior change?

epistemic status: Most of the ideas here are generally solid behavior change principles that I'm just applying to a specific type of situation. The larger thesis of "this kind of strategy works and might be generalizable" is one I have less evidence for, and experimenting with it could have significant downsides. 

My story

In 2011 my life wasn't going well. I was doing a postdoc in which I felt cynical yet overwhelmed, and thanks to depression and academic brainwashing, I felt like I wasn't good for anything else. A lot of the time I was spending most of my workday taking naps and playing flash games[1], and the high point of my day was when the clock hit 19:00 and my daily turns in Kingdom of Loathing would refill.

KoL is a turn-based HTML MMO[2] and I was deeply into its strategy, seasonal events, and community. You only get a limited number of turns per day, and if you miss them, they're gone.[3] I was intensely motivated to play those turns and missing a day felt like it would be a disaster.

One day, I'm not even sure why, I said to myself, Michael, you are going to get three hours of actual work on the diabetes study done today, or you're not playing KoL tonight. Michael, to his credit, accepted the challenge.

If you deal with depression or ADHD, you might not be shocked to hear that getting myself to start work was incredibly painful, and that once I started it went pretty well. I made honest-to-god progress and played my turns with extra gusto. I renewed the vow the next day, and kept adapting and expanding it over the weeks and months that followed.

There were a few days when I got distracted and didn't hit my goals. Not getting to play felt so unfair and awful, I just wanted to throw a tantrum. And after each one I tried to make hella sure it never happened again. 

My life is better now! I eventually drifted away from KoL. I still use other rewards and scores and systems to keep myself on track, but nothing has ever motivated me like those daily KoL turns did. I'm not sure how I'd have been able to start working my way out of my hole without a reward I wanted so badly. Is there a way to find other motivators like that -- or at least to put them to use if you have them?

"Addiction"?

Was my relationship with Kingdom of Loathing unhealthy? It met most of the non-biochemical criteria for substance use disorder from the American Psychiatric Association. The most interesting ones were "cravings and urges", "continuing to use, even when it causes problems in relationships", and "continuing to use, even when you know you have a physical or psychological problem that could have been caused or made worse by the substance". But another way of looking at those patterns is that I had a disproportionately powerful reinforcer on my hands, one that could push my behavior in directions I wouldn't take from purely endogenous motivation.

In everyday language people usually refer to this as an addiction, and I think that most people would say an addiction is one that by definition can't be controlled or put to constructive use. I don't see any value in arguing that point so I'll just call the things I'm talking about paraddictions.

Identifying a paraddiction and building systems

How can you identify if you have a paraddiction like this in your life that might be useful for changing your behavior? Some proposed criteria:

Questions and answers

Is it really a good idea to toy with a potentially harmful addiction in order to regulate your behavior?

You know what else is a disproportionately behavior-shaping response that people engage in even when it's harmful? Ugh fields. Procrastination. Depressive withdrawal. Maybe it takes something equally irrational to get past them.

If the whole point is that the behavior is abnormally compelling, will you really follow through on withholding it?

My process only worked because even though I wanted to play KoL so badly I'd push myself in new and insane ways, I was also able to deny it to myself. 

To some extent that's just me -- I've always been hyper-responsive to gamification, rules, and reward/punishment systems. But I think there are a few features of what I did that could be generalized:

It also illustrates a couple of general good motivation hacking / gamification practices:

What about rewards that actively impede your goals? 

For example, if I had been binge drinking every day, the best way to make progress on my work would have been to binge drink less.

A: That might be a fake alternative. If it wasn't in my power to immediately and completely stop drinking, maybe transforming it into a reward would help me bootstrap my way to doing better and drinking less. 

On the other hand, that also sounds like a bullshit excuse that someone would use to keep binge drinking when they might really be capable of cutting back. I do see the risk. My advice would be:

    Be honest with yourself about the extent to which your paraddiction is a direct cause of your problems and/or the main problem you currently have. If so then you should start with a strong prior that anything that maintains it will be bad for you.If you do get a reward system going, do a high-level review to see if it's making your life better or worse on net.Once you're past the initial activation barrier, actively look for other primary or secondary reinforcers that could start to replace your paraddiction. 

Are you saying I should go get sort-of-addicted to something?

First of all, definitely not. I'm not sure if anyone should ever take life advice from me, but  especially not if it's about a behavioral pattern that could go very badly wrong. 

I have toyed with doing this from time to time, taking up dumb little mobile games with brain-hijacking reinforcement loops just so I'd have something to reward myself with. But I don't even know how I'd find something I wanted as badly as I wanted to play KoL! Overall, this advice applies best if you already have a paraddiction in your life. 

A third option might be to take something it's normal to want desperately and hold that back as a reward. Food? Sex? Sleep? If you fail to hit your goals rarely enough, missing out won't do too much harm. But that feels fundamentally inhumane in a way that withholding a non-necessary reward doesn't.

I wonder if paraddictions naturally appear when they might be useful and go away when they're not. That is: If life sucks (in at least one domain), it's easy to develop a dependence on whatever lets you escape. If your life improves, that almost by definition means that you're developing options that are close to your paraddiction on some combination of reward and meaningfulness. Then you're less likely to be dependent on any one thing. That again would suggest that this advice is most applicable if you already have both an existing paraddiction and a lot of room to make improvements in your life. 

Other risks

Conclusions

I got tremendous benefits from taking a compulsive behavior and regulating it for use as a motivator to do other things. I'm not sure if it's possible, or desirable, to engineer situations like that but if there's already something that you find disproportionately and intensely reinforcing, you might be able to put it to use. 

This advice is potentially dangerous depending on the nature of your (para)addiction and its current effects on your life, so you probably should not listen to me without hard consideration and input from others.

I would love to hear if anyone else has tried something this, if they think it worked well, and how they responded if the motivator started losing its power. 

  1. ^

    If you weren't around for the golden age of games made in Adobe Flash, substitute "mobile games"

  2. ^

    Also notable for peak Gen-X-ironic stick figure art, They Might be Giants references, and a 15+ year catalog of interacting mechanics that makes Magic: the Gathering look tastefully minimalist.

  3. ^

    KoL players, this is a simplification but you know what I mean. 

  4. ^

     



Discuss

Fish AI Reader

Fish AI Reader

AI辅助创作,多种专业模板,深度分析,高质量内容生成。从观点提取到深度思考,FishAI为您提供全方位的创作支持。新版本引入自定义参数,让您的创作更加个性化和精准。

FishAI

FishAI

鱼阅,AI 时代的下一个智能信息助手,助你摆脱信息焦虑

联系邮箱 441953276@qq.com

相关标签

类成瘾 行为改变 自我激励 动机 奖励机制
相关文章