None feed 2024年07月18日
What I Got Wrong About VR
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作者曾自信预测苹果Vision Pro将成为消费电子的未来,然而最新报告显示其首年销量将低于50万台,远低于苹果其他产品的初期表现。同时,VR技术的普及面临重大挑战,销量和科学进展均未达预期。

📉 销量低迷:苹果Vision Pro的首年销量预计低于50万台,与其高昂的售价和初期预期形成鲜明对比,显示出市场对高端VR设备的接受度有限。

🚫 技术挑战:Meta公司CTO指出,发明能销售数百万台的VR技术是行业面临的最大挑战之一。目前VR技术的进展不足以支撑其成为主流消费产品。

🤷‍♂️ 市场定位:VR设备目前更多地被视为爱好者的玩具,而非必需的消费品。这反映了VR技术尚未成熟,市场定位尚不明确。

by Evan Armstrong
in Napkin Math
DALL-E/Every illustration.

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It has been 161 days since I confidently declared that Apple’s Vision Pro was the future of consumer electronics. It has been 148 days since I boldly argued that the Vision Pro did not need a killer app to succeed. It has been 89 days since I loudly proclaimed that Apple had the making of a hit on its hands. 

Now, it is time for me to eat crow. I was wrong—on the timing, at least. 

Last week, Bloomberg reported that the Vision Pro would sell fewer than 500,000 units in its first year of release. Assuming an average revenue per device of $4,000—$500 above the base model’s U.S. price, to account for currency fluctuations and device upgrades—and that Apple optimistically manages to move 500,000 units, its impact looks something like this if added to Apple’s 2023 revenue: 

Source: Apple’s SEC filings and author’s napkin math.

Relative to the $383 billion that Apple earned in the last fiscal year, a best-case scenario for the Vision Pro is like a Republican trying to vote in San Francisco—which is to say, inconsequential. And lest you think I’m casting stones on newly invented technology, when Apple released the iPhone, the company sold over 1 million iPhones within 74 days of its release.

The other reason for which I’m eating my words is that I overestimated how close we were on the science. In a recent interview with analyst Matthew Ball, Meta CTO Andrew “Boz” Bosworth said that inventing the new technology required to sell hundreds of millions of units of VR “is probably the greatest challenge that our industry has approached in certainly my lifetime and my generation.” It hasn’t exactly been a consumer hit, as the data reveals: Meta’s Reality Labs’s paltry sales total $7.5 billion since the fourth quarter of 2020, in comparison with the $134.9 billion in revenue it did in the last year alone. This includes the well-reviewed Meta Ray-Bans and VR headset Quest 3. Between this and Apple, you are looking at a virtual reality market for hobbyists—the tech simply isn’t there yet. 

Source: Meta SEC filings (no napkin math required).

There are three reasons for which virtual reality devices have not managed to hit expectations—each of which indicates something not just about VR, but the future of technology.


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苹果Vision Pro VR市场 技术挑战
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