Ars Technica - All content 08月01日 19:34
The King is Watching condenses kingdom-building strategy to a single screen
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文章探讨了《国王在守望》如何通过单屏界面和自动战斗简化传统RTS游戏体验,同时保持资源管理和战斗乐趣。

As satisfying as a successful real-time strategy game campaign can be, dealing with a complex RTS map can often be overwhelming. Keeping track of multiple far-flung resource-production bases, groups of units, upgrade trees, and surprise encounters with the enemy requires a level of attention-splitting that can strain even the best multitaskers.

Then there's The King is Watching, which condenses the standard real-time strategy production loop into an easy-to-understand single-screen interface, complete with automatic battles. The game's unique resource management system—combined with well-designed, self-balancing difficulty and randomized upgrades that keep each run fresh—makes The King is Watching one of the most enjoyable pick-up-and-play strategy titles I've encountered in a long time.

What is the king watching, exactly?

The bulk of the action in The King is Watching takes place on a small, 4x4 grid of squares representing your castle. That's where you'll place blueprint tiles from your hand that then start producing the basic and refined resources necessary to place even more blueprints. Those resources also power the factories that crank out defensive units that automatically fight to protect your castle from periodic waves of enemies (in adorable pixelated animations that take place on a battlefield to the right of your castle).

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RTS游戏 简化策略游戏 国王在守望
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