Ars Technica - All content 07月26日 03:48
Remembering Descent, the once-popular, fully 3D 6DOF shooter
index_new5.html
../../../zaker_core/zaker_tpl_static/wap/tpl_guoji1.html

 

本文回顾了作者在高中时期玩得最多的PC游戏Descent,探讨其作为首个完全3D六自由度射击游戏的历史地位,并提及与GOG团队的对话。

I maintain a to-do list of story ideas to write at Ars, and for about a year "monthly column on DOS games I love" has been near the top of the list. When we spoke with the team at GOG, it felt less like an obligation and more like a way to add another cool angle to what I was already planning to do.

I'm going to start with the PC game I played most in high school and the one that introduced me to the very idea of online play. That game is Descent.

As far as I can recall, Descent was the first shooter to be fully 3D with six degrees of freedom. It's not often in today's gaming world that you get something completely and totally new, but that's exactly what Descent was 30 years ago in 1995.

Read full article

Comments

Fish AI Reader

Fish AI Reader

AI辅助创作,多种专业模板,深度分析,高质量内容生成。从观点提取到深度思考,FishAI为您提供全方位的创作支持。新版本引入自定义参数,让您的创作更加个性化和精准。

FishAI

FishAI

鱼阅,AI 时代的下一个智能信息助手,助你摆脱信息焦虑

联系邮箱 441953276@qq.com

相关标签

DOS游戏 Descent 3D射击 在线游戏 经典回忆
相关文章