Marek Rosa - Goodai Blog 前天 21:24
Marek's Dev Diary: July 24, 2025
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《Space Engineers 2》的开发日志详细阐述了游戏将如何融合故事模式与沙盒模式,并强调沙盒模式的核心地位。开发者表示,故事模式将是可选的,玩家可以自由选择是否参与NPC任务、合同模块或自由探索。游戏引入了“Almagest殖民”元进程系统,通过完成任务解锁新区域、资源和升级,但并非强制。对于多人模式,游戏将提供合作故事模式,允许朋友加入玩家的世界共同体验剧情;同时,也会有纯粹的香草沙盒服务器,玩家可自由开始游戏,无需体验故事线。开发者鼓励社区反馈,并表示设计仍在持续改进中。

🚀 **沙盒模式依然是核心**:《Space Engineers 2》将继续坚持“沙盒优先”的设计理念,故事模式并非强制。玩家仍可自由建造、探索和设定自己的目标,或选择接受NPC任务和合同模块,享受纯粹的沙盒体验。

🌟 **故事模式可选且灵活**:游戏中的故事线,包括NPC任务和过场动画,是完全可选的。玩家可以根据自己的喜好选择深入剧情、参与“Almagest殖民”元进程(解锁新内容),或完全忽略这些元素,只进行自由沙盒玩法。

🤝 **多人模式的多样化选项**:在多人游戏方面,将提供“合作故事模式”,让玩家的朋友可以加入其游戏世界,一同体验故事剧情,扮演主角的伙伴。同时,也会有“香草沙盒服务器”,在这些服务器上,故事元素将被关闭,所有玩家都能像经典《Space Engineers》一样自由开始游戏。

🔄 **持续迭代与社区反馈**:开发者强调,游戏的设计仍在进行中,并会根据社区的反馈进行调整。他们鼓励玩家就故事模式和多人模式的融合等话题发表意见,以帮助游戏朝着正确的方向发展。

What is this

Every Thursday, I will share a dev diary about what we've been working on over the past few weeks. I'll focus on the interesting challenges and solutions that I encountered. I won't be able to cover everything, but I'll share what caught my interest.

Why am I doing it

I want to bring our community along on this journey, and I simply love writing about things I'm passionate about! This is my unfiltered dev journal, so please keep in mind that what I write here are my thoughts and will be outdated by the time you read this, as so many things change quickly. Any plans I mention aren't set in stone and everything is subject to change. Also, if you don't like spoilers, then don't read this.

Space Engineers 2

First of all - thank you for all the feedback over the past weeks, and especially last week! The blog post about merging Story and Sandbox has sparked a lot of attention and thoughtful comments: Marek's Dev Diary - July 17, 2025

I appreciate how many of you took the time to think through the implications and share your reactions. Let me clarify a few important things, especially since the blog focused only on single-player, and may have left some questions open.


Story is Optional, Sandbox is Still King


The idea is not to force a story or campaign on players who just want to build, explore, or set their own goals.

SE2 is still a sandbox-first game. The story is there if you want it.
You can accept missions from NPCs or the Contract Block - or simply play free-form sandbox.


Some of these missions are part of the Colonization of Almagest - our meta-progression loop. This system unlocks new areas, resources, blocks, upgrades, and more.
It’s not mandatory, but it’s a key way to grow your capabilities and unlock more of the world.

Separate from colonization, some missions push the story forward - including cutscenes and narrative moments.
The story layer is completely optional. If you ignore both the colonization missions and the story, you’ll have a pure sandbox experience.

You decide how deep you want to go - colonization, story, both, or neither.


What About Multiplayer?

The last blog post focused on single-player, but here’s our current thinking on multiplayer:

    Co-op Story Mode: Your friends join your world. You play as Miro Sokol, and they’re your companions. Together, you experience your story.Vanilla Sandbox Servers: On public or dedicated servers, the story is turned off. Nobody is Miro Sokol. Everyone starts freely, just like classic SE sandbox.

This design is still a work in progress and subject to change. But your feedback is helping us shape it in the right direction.

Let me know what you think about any of this.
I read all your comments - it’s one of the best parts of my life.




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Space Engineers 2 开发日志 沙盒游戏 故事模式 多人游戏
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