Fortune | FORTUNE 07月22日 22:55
The best way to manage gamer unease about generative AI in video games is ‘to be direct about it,’ says one developer 
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人工智能在游戏开发中的应用日益广泛,一项调查显示,三分之一的开发者已开始使用生成式AI。然而,这项技术也引发了玩家和部分开发者的强烈反对,认为其缺乏原创性且损害消费者利益。尽管存在争议,但有开发者认为,通过公开透明地使用AI,可以有效缓解负面舆论,并提高开发效率。AI能够大幅缩减开发成本和时间,例如原本需要团队数月才能完成的工作,现在可能几周内就能实现,甚至可以生成人类难以企及的大规模内容,但同时也可能加剧开发者对裁员的担忧。

🎮 AI在游戏开发中的应用正日益普及,根据游戏开发者大会的调查,已有三分之一的开发者开始使用生成式AI技术,这表明AI已成为行业内一个不容忽视的趋势。

⚖️ 尽管AI带来了效率提升的潜力,但其使用在玩家群体中引发了广泛争议,许多人认为AI生成的内容缺乏“灵魂”且有悖于消费者权益,导致高达30%的开发者认为生成式AI对行业有害。

🤝 拥抱AI的开发者提出,通过公开透明地告知玩家其AI的使用情况,是管理负面舆论的有效方法,例如GOAT Gaming通过发布相关文章来避免“艺术品盗窃”的指控,从而维持了客户的信任,收效甚微。

🚀 AI技术有望大幅降低游戏开发成本并加速开发周期,原本需要大量人力和时间的项目,如今可以由更少的人员在更短的时间内完成,甚至能以前所未有的规模生成内容,例如生成数千万个角色。

🤔 尽管AI能够显著提升效率,但也可能对游戏行业的就业结构产生影响,部分开发者担心AI的普及会导致裁员,尤其是在大型公司,鼓励开发者在业余时间积极学习和实践AI项目,以适应未来的行业变革。

The use of AI is one of the most controversial subjects in the gaming industry. On the one hand, developers are increasingly turning to the new technology to help them generate content: One in three developers are starting to use generative AI, according to a survey earlier this year from the Game Developers Conference. 

Yet the subject of AI draws a fierce social media backlash, as both gamers and some developers decry the use of such tools as inauthentic and anti-consumer. The GDC’s survey finds that 30% of developers think that generative AI is bad for the industry. 

Game developers who have embraced the use of AI in their work think there’s a way to manage the social media backlash: Namely, by being upfront and honest about whether they use it. 

“You just have to be direct about it”, Simon Davis, founder of GOAT Gaming, said at the Fortune Brainstorm AI Singapore conference on Tuesday. He explained that GOAT Gaming writes articles on their use of AI to help prevent accusations of “art theft” and maintain their customers’ trust. As a result, he says backlash has been minimal. 

Trung Nguyen, founder of Vietnamese game developer Sky Mavis, admitted that he “used to be very skeptical about AI content generation.” But the high-quality content that AI can now deliver to players changed his mind. 

Davis said that AI will soon become an established part of the gaming landscape, and that previous transformations, like the rise of paid extra content for games, drew their own internet outrage.  

And he made a bold prediction: That in a matter of years, the industry will have its first billion-dollar company built by just one person.

Cutting costs 

What used to take a “team of 15 and maybe nine months” can now be done by non-technical “vibe creators” in just six weeks, Phylicia Koh, general partner at Play Ventures, said.

That could be welcome news for the gaming industry, already struggling with ballooning development costs. AI could now help gaming studios lose the overhead costs of more-than-100 person teams keeping games up to date. But the new technology can also create content on a scale that’s impossible for humans to match. 

Graham Uden for Fortune

Davis said his team could make 25 million characters for his platform using AI. Done without AI, such a task would have needed the work of “armies of people for decades,” he said. 

Still, AI’s effect on staffing could unnerve a developer population that’s already worried about layoffs. GDC’s survey also noted that one in ten developers have reported being the subject of job cuts over the past year.

The best thing game developers in large companies can do right now is “building AI projects in every spare hour [they] have,” Davis said.  

“It is going to be painful, and some jobs will be lost,” Koh admitted. But AI may end up being a way to speed up the industry timeline and get costs back to a more manageable level. 

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