cs.AI updates on arXiv.org 07月18日 12:13
Fly, Fail, Fix: Iterative Game Repair with Reinforcement Learning and Large Multimodal Models
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本文提出一种结合强化学习和多模态模型的自动化游戏设计迭代框架,通过模拟玩家行为优化游戏机制,为AI辅助游戏设计提供实用工具。

arXiv:2507.12666v1 Announce Type: new Abstract: Game design hinges on understanding how static rules and content translate into dynamic player behavior - something modern generative systems that inspect only a game's code or assets struggle to capture. We present an automated design iteration framework that closes this gap by pairing a reinforcement learning (RL) agent, which playtests the game, with a large multimodal model (LMM), which revises the game based on what the agent does. In each loop the RL player completes several episodes, producing (i) numerical play metrics and/or (ii) a compact image strip summarising recent video frames. The LMM designer receives a gameplay goal and the current game configuration, analyses the play traces, and edits the configuration to steer future behaviour toward the goal. We demonstrate results that LMMs can reason over behavioral traces supplied by RL agents to iteratively refine game mechanics, pointing toward practical, scalable tools for AI-assisted game design.

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AI游戏设计 强化学习 多模态模型
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