All Content from Business Insider 07月09日 22:08
I left my advertising job to create furniture in The Sims 4. I didn't think I could make a living modding — until I did.
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本文讲述了38岁的Fanny Deroubaix,网名Syboulette,从自由职业艺术总监转型为全职《模拟人生4》游戏Modder的故事。在疫情期间,她开始尝试游戏Modding,并逐渐掌握了3D建模和纹理技术。通过Patreon订阅模式,她获得了稳定的收入,最终辞去了广告工作。如今,她每月发布包含20到30个物品的Mod套装,并通过Patreon、个人网站和与游戏公司的合作获得收入。文章还探讨了Modding的挑战与回报,以及她对有志于此的Modder的建议,强调了社区互动和创作自由的重要性。

🎨 Fanny Deroubaix最初是自由职业的艺术总监,由于疫情期间商业拍摄取消,她开始尝试为《模拟人生4》制作Mod,这包括重新着色游戏内物品。

💡 她通过在线课程自学了3D建模和纹理技术,并开始创作原创物品。通过Patreon订阅,她获得了足够的收入,最终辞去了广告工作,全职从事Modding。

💰 Deroubaix主要通过Patreon、个人网站广告以及与游戏公司的合作来获得收入。她每月发布一个Mod套装,订阅者可以提前获得物品,之后物品会向所有人免费开放。

Fanny Deroubaix is a 38-year-old self-employed video game modder known online as Syboulette.

This as-told-to essay is based on an interview with Fanny Deroubaix, a 38-year-old self-employed video game modder known online as Syboulette and based in France. It has been edited for length and clarity. Business Insider verified the source's income with documentation.

I didn't even know my job was a possibility before I changed careers. Becoming a full-time modder who makes custom content, such as furniture and decor assets, for The Sims 4 was a happy mistake.

I used to be a freelance art director in commercial advertising. Because all my commercial shoots were canceled during the pandemic, I played a lot of video games.

One day, I decided to build a bakery in The Sims 4, which I had not played in a long time. I wanted a kitchen set in a different color than was available, so I thought if I searched for tutorials, I could recolor it myself.

I spent maybe a week recoloring the items, and I was so proud of myself that I posted them on The Sims Resources, a website unaffiliated with The Sims 4 that lets artists share custom content for free.

Since I posted it, the set has been downloaded more than 33,000 times. Now, I do this full-time.

I expanded from recoloring to creating original items

After trying her hand at recoloring a kitchen set for The Sims 4, she decided to learn more about custom content creation.

Because I had fun recoloring the set, I learned more about 3D modeling and texturing, and I began creating original items. After a couple of months, I opened a Patreon just to help me pay for the modding software, which costs about €80 a month. My subscriptions grew, and after six months, I was earning enough money to stop freelancing.

Even though it was less money at first, I was completely free. I didn't have any clients, deadlines, or anyone to tell me what to do. I kept a few freelance jobs during the transition, but after a year or so, I was earning more than I did in my advertising job, so I thought, I'm never going back. I now make more than I did in advertising.

My work schedule

Deroubaix said modular items, such as kitchen counters, are some of the most difficult items to create in The Sims 4.

I've been doing this for four years now. Every month on my Patreon, I post a set, which includes 20 to 30 items inspired by a theme or room. All of my subscribers get early access to my sets.

I start by making a mood board and looking on Pinterest and Google for anything that inspires me. Once I've gathered references, I'll pick a number of items to create.

I try to spread my work throughout the month. I can create one item in five to eight hours, so I usually make one per day. Then, I test every item in the game and take screenshots to show my subscribers.

How I make money as a modder

Her Creator Kit, an official content pack she developed in collaboration with The Sims, was released this April.

Not all games endorse monetized mods. The Sims 4 modders are not allowed to officially sell their creations, but The Sims allows modders to release content for free with monetized early access. This means people who subscribe to my Patreon get my items three weeks in advance, and then my custom content becomes free for everyone.

When I started, I only had Patreon and The Sims Resource, which pays featured artists. After a year, I created my own website with ads, which also created some income. Patreon is still my biggest source of income.

Occasionally, I'll have an opportunity from an outside company, like the collaboration I did last year with The Sims for my official Creator Kit. The Sims also collaborated with CurseForge to create an official platform for custom content, and I earn income from that website as well.

The challenges and rewards of modding

One of her latest custom content releases is the Splash & Sass set, which includes brightly-colored pool decor.

The learning curve to modding was very steep in the beginning. I taught myself using online courses for design software like Blender and Adobe Substance 3D. Over time, I tried to modify more difficult items, but it required a lot of patience.

I also became a more public figure as a Sims 4 modder by sharing on social media and streaming on Twitch. Some players have negative opinions about my job, and some pirate my creations, but this comes with any creative career.

Still, it's the perfect job because I don't rely on anyone. Even though I have a suggestion channel on my Discord so fans can suggest ideas, I can do whatever I want. It's full creative liberty.

I've always wanted to do something more creative than what I was doing in advertising. It's so nice to have people playing with your creations and sending you screenshots, like "Look what I made with your set."

My advice to aspiring modders

Deroubaix said connecting with the community is important for anyone who wants to start modding video games.

Just making a beautiful thing is not enough. Communication is very important. Be on every social media and try to reach content creators on YouTube and Twitch, because they'll show your work to the players.

You should make what you like, not what you think people will want. Everyone's trying to create stylish interiors, but sometimes we don't want what we see everywhere on Pinterest.

Also, start small. Some new creators are very gifted but start with a €5 donation subscription. That assumes people trust you, but trust needs to be earned. When I started my Patreon, my subscription was €1, and I gradually raised the price to €5.

If you've never modded before, don't create one of the most difficult items first, either. Maybe start with a table.

Read the original article on Business Insider

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