cs.AI updates on arXiv.org 07月08日
GameTileNet: A Semantic Dataset for Low-Resolution Game Art in Procedural Content Generation
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介绍GameTileNet,一个旨在通过视觉语言对齐支持叙事驱动的程序内容生成的低分辨率游戏艺术语义数据集,解决AI生成视觉内容与游戏叙事不一致的问题。

arXiv:2507.02941v1 Announce Type: cross Abstract: GameTileNet is a dataset designed to provide semantic labels for low-resolution digital game art, advancing procedural content generation (PCG) and related AI research as a vision-language alignment task. Large Language Models (LLMs) and image-generative AI models have enabled indie developers to create visual assets, such as sprites, for game interactions. However, generating visuals that align with game narratives remains challenging due to inconsistent AI outputs, requiring manual adjustments by human artists. The diversity of visual representations in automatically generated game content is also limited because of the imbalance in distributions across styles for training data. GameTileNet addresses this by collecting artist-created game tiles from OpenGameArt.org under Creative Commons licenses and providing semantic annotations to support narrative-driven content generation. The dataset introduces a pipeline for object detection in low-resolution tile-based game art (e.g., 32x32 pixels) and annotates semantics, connectivity, and object classifications. GameTileNet is a valuable resource for improving PCG methods, supporting narrative-rich game content, and establishing a baseline for object detection in low-resolution, non-photorealistic images. TL;DR: GameTileNet is a semantic dataset of low-resolution game tiles designed to support narrative-driven procedural content generation through visual-language alignment.

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GameTileNet 程序内容生成 视觉语言对齐 游戏艺术 语义数据集
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