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7 Mistakes I Wish I Had Avoided at the Start of My UX Career
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本文分享了UX设计新手在职业生涯早期容易犯的7个常见错误,旨在帮助读者避免在UX设计过程中犯同样的错误。作者结合自身经验,详细阐述了这些错误,包括将Dribbble误认为是UX设计、跳过用户研究、不构建MVP、不使用设计系统、不问“为什么”、忽略早期测试以及忽视可访问性等。文章强调了实用性和迭代的重要性,鼓励读者在UX设计道路上不断学习和成长。

🎨 **误区一:将Dribbble等同于UX设计。** Dribbble主要展示视觉设计,而UX设计更注重功能性和可用性,一个界面可能看起来普通,但却能表现出色,这才是最重要的。作者建议为作品集制作精美的版本,但真正的UX设计应以实用性为首要考虑。

🔍 **误区二:跳过用户研究。** 在设计新功能时,不要依赖“自以为是”的假设,应通过访谈、调查等方式获取真实的用户数据,验证设计方案。即使是初级设计师,验证假设也比猜测更有价值。

🏗️ **误区三:构建完整的“城堡”而非MVP。** 提倡从MVP(最小可行产品)开始,快速获取用户反馈。MVP可以是草图、线框图或基本原型,目的是节省时间和成本。用户通常喜欢最简单的版本,很多被认为是“必须有”的功能实际上并不重要。

🧩 **误区四:在没有设计系统的情况下进行设计。** 如果设计不同功能时没有共同的结构,会导致混乱和不一致。设计系统提供了规则、组件、排版、颜色和行为的工具包,有助于保持一致性,简化协作并更容易扩展。

❓ **误区五:不问“为什么”。** 在接受任务前,务必理解其目的。深入挖掘,才能提供有意义、有效的解决方案。例如,不要直接设计弹窗,而应探究其背后的真正目标,如增加订阅,并寻找更好的解决方案。

🧪 **误区六:忽略早期测试。** 早期测试至关重要。即使在Figma中,也可以创建一个可点击的原型并进行测试。测试对象应为团队之外的人,观察他们的使用情况,快速获取反馈,从而改进UX。

♿ **误区七:忽视可访问性。** 许多设计师会忘记并非所有用户都一样。可访问性是核心UX,工具如Google也会在排名中考虑可访问性。文章推荐了Figma插件,如Color Blind、A11y等,以帮助提升可访问性。

Photo by Francisco De Legarreta C. on Unsplash

If you’ve been in UX design for a while, you already know: early in your career, mistakes are inevitable. They can be silly, repetitive, and sometimes costly. Today, I want to share the 7 most common ones I made — in the hope that my experience (and pain) might help you avoid your own.

Mistake #1: Thinking Dribbble = UX Design

When I was new to UX, I constantly compared my work to what I saw on Dribbble. Everything there looked so beautiful — perfect colors, stunning animations. My real UX solutions felt boring and clumsy by comparison.

But here’s the thing: Dribbble isn’t UX. It’s visual design. It’s a showcase, a beauty contest.

UX design isn’t about pretty pictures — it’s about functionality and usability. A UI might look average and still perform exceptionally well. That’s what matters. Want something beautiful? Make a polished version for your portfolio. But real UX isn’t always portfolio-worthy — it just works.

Mistake #2: Skipping User Research

Even now, I sometimes fall into this trap. Let’s say the team is discussing a new feature. There’s always someone who “just knows” what users want — after all, they’ve been there since day one. They hand you a list of features and say: “Let’s build it.”

But the best thing you (and your team) can do — even as a junior — is validate those assumptions. Interviews, surveys, Instagram stories — anything that gets real data is more valuable than guessing.

Mistake #3: Building a Product Instead of an MVP

After research, it’s tempting to build a “castle.” But if you want to save months of effort and thousands of dollars — start with an MVP.
That can be a sketch, a wireframe, or a basic prototype held together with duct tape. The goal is to get feedback fast.

Often, users love the simplest version — and 80% of the features you thought were “must-haves” aren’t even missed.
This mindset saves money, time, and sanity.

Mistake #4: Designing Without a Design System

Photo by NordWood Themes on Unsplash

If you design different features without a shared structure, the result is chaos. The same product ends up feeling inconsistent across different pages — and not just visually. It hurts usability.

The fix: a design system.
A design system isn’t limiting — it helps you stay consistent. It’s a toolkit of rules, components, typography, colors, and behaviors that streamline collaboration and make scaling easier.

Mistake #5: Not Asking “Why?”

Never take on a task without understanding its purpose. You might be told: “Design a popup.” So you do. It works, looks great… but later you find out it reduced user engagement and killed conversions.

The real goal might have been “increase subscriptions.” A better solution could’ve been a lead magnet or a content change.

Always ask:
– “Why are we doing this?”
– “What problem are we solving?”
Only by digging deeper can you offer meaningful, effective solutions.

Mistake #6: Skipping Early Testing

Testing early is a must. Even in Figma, you can throw together a clickable prototype and test it.

But not with a developer or designer friend. Give it to someone outside the team. Give them a task. Watch what happens.

You’ll be shocked at how many “obvious” things aren’t obvious at all. That genius feature? Might not work at all.
Fast feedback = better UX.

Mistake #7: Ignoring Accessibility

Many designers (myself included, at the beginning) forget that not all users are the same. Some can’t distinguish colors. Others have low vision. Some have larger fingers, making small buttons a nightmare on mobile.

Accessibility isn’t optional — it’s core UX. Plus, tools like Google consider it in rankings.

Here are a few helpful Figma plugins:

If I could go back in time, I’d tell myself: “Don’t try to be perfect. Try to be useful.”

UX design is a journey of iteration, mistakes, questions, and insights. If you’re reading this — you’re already on the right track.

What were some mistakes you made early in your UX journey?
Let’s share, learn, and grow together.

Subscribe and stay in touch. Let me know what you’d like to learn in future posts!

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7 Mistakes I Wish I Had Avoided at the Start of My UX Career was originally published in UX Planet on Medium, where people are continuing the conversation by highlighting and responding to this story.

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UX设计 用户体验 设计错误 MVP 可访问性
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