Mashable 06月07日 03:04
3 new Mario Kart World features to try ASAP, including the Tony Hawk grind
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《马里奥赛车世界》带来了全新的开放世界和关键游戏机制,想要在比赛中保持竞争力,掌握新技巧至关重要。文章介绍了三种核心技巧:蓄力跳跃、滑行和墙面骑行。蓄力跳跃是基础,用于跨越障碍和衔接其他技巧。滑行允许玩家在轨道上积攒加速,而墙面骑行则提供了更具技术性的捷径和加速机会。通过练习和策略,玩家可以更好地利用这些新机制,在比赛中取得优势。

🕹️ **蓄力跳跃**: 这是《马里奥赛车世界》中的一项全新动作,通过按住漂移键(默认ZR)几秒钟,在赛车下方产生火花后松开,即可进行垂直跳跃。蓄力跳跃不仅可以帮助玩家跨越小型间隙,还能用于躲避障碍物或道具。

🛤️ **滑行**: 游戏中新增了滑行机制,玩家可以在轨道上的栏杆上滑行。通过蓄力跳跃到栏杆上,可以积攒加速能量。在滑行过程中,再次按下漂移键即可跳离栏杆回到赛道,或者在特定情况下跳到另一条栏杆上。

🧗 **墙面骑行**: 玩家可以通过蓄力跳跃到垂直墙面上进行骑行。墙面骑行是游戏中更具技术性的一个方面,可以用于寻找捷径。在墙面骑行时,同样可以积攒加速能量,以便在跳回赛道时获得速度加成。

The Nintendo Switch 2 is here. That means Mario Kart World is also here, and there are some new tricks up Mario's sleeves (and everyone else's sleeves too, even the characters who don't have arms) to learn if you want to stay in the competition.

Aside from the fact that Mario Kart World introduces a big ol' open-world to the series for the first time, it also introduces some key new mechanics. There's legitimate technique to some of this stuff, so you'd better practice in free roam mode first. Let's get into it.

Mario Kart World: 3 important new tricks to try

It all starts with one new move in particular.

The charge jump

Before you start doing anything else, you need to understand that Mario Kart World has a brand new charge jump move that is key to doing the other things I'll tell you about next.

It's very simple: Hold the drift button (that's ZR by default) without moving the analog stick in either direction. After a couple of seconds, you'll see sparks underneath your kart, meaning that you'll do a little vertical hop when you release the button. This is useful for clearing small gaps or maybe, if your timing is good, avoiding certain obstacles or harmful items. However, that's not all it's useful for.

Grinding

Out here grinding. Credit: Nintendo

You may have noticed a lot of rails or rail-like objects littered around every track in Mario Kart World. It turns out you can grind on those like it was Tony Hawk's Pro Skater or something. It's cool!

Some rails start out flush with the ground, so you can just ride onto those and start grinding. But for the most part, a lot of them are just high enough off of the ground that you need to do the charge jump to get up there. This is where proper technique starts to come into play, as you can't just instantly charge jump at your leisure. It takes a couple of seconds, so you need to learn your routes and plan ahead.

Grinding builds up charge sparks while you're on the rail, which you can cash in by pressing the drift button to jump off the rail back onto the road. You can also jump from one rail to another this way in certain circumstances, which is useful for completing certain P-switch challenges in free roam mode.

Wall riding

I don't think cars can do that. Credit: Nintendo

The second big new mechanic that's attached to the charge jump is the ability to ride on vertical walls. It's as simple as charging up a jump and then, well, jumping into a wall.

I've admittedly not gotten very good at this yet. It's probably the most technical aspect of Mario Kart World's gameplay, and is clearly meant for high-level shortcuts and certain more challenging P-switch challenges. But like grinding, you build up boost while you're wall riding, which means you'll go faster if you properly time your jump back onto the track.

Now go and use this knowledge to dominate Knockout Tour online. Or, at least, dominate your friends while playing with GameChat.

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马里奥赛车世界 游戏技巧 蓄力跳跃 滑行 墙面骑行
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