Nvidia Blog 05月01日 21:15
Wandercraft Begins Clinical Trials for Physical AI-Powered Personal Exoskeleton
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Wandercraft是一家致力于研发外骨骼技术的机器人公司,其创始人Nicolas Simon因家庭成员受遗传性疾病影响而深受触动,投身于改善行动不便人士生活质量的事业。公司利用NVIDIA技术加速产品开发,其个人外骨骼系统通过AI实现稳定、流畅的行走,已在临床试验中展示出积极效果。Wandercraft旨在通过技术创新,帮助全球数百万轮椅使用者重获行动自由,改善生活品质。

👨‍⚕️ Wandercraft公司的核心产品是个人外骨骼,旨在帮助因脊髓损伤、中风等神经肌肉疾病导致行动不便的人士。该设备利用AI技术,在用户行走过程中实时调整,确保平稳、安全的移动,并支持在不同表面上的行走。

🌍 Atalante X是Wandercraft的第一款外骨骼产品,已获得FDA认证,并在全球100多个临床和研究机构中使用,每月帮助患者完成超过一百万步的行走。该设备于2019年在欧盟获批,2022年在美国获批,通过物理疗法帮助数百名患者恢复行动能力。

💡 Wandercraft正在使用NVIDIA Isaac Sim等技术,加速其强化学习流程,并在机器人开发中采用三计算机解决方案。公司计划在完成临床试验后立即申请FDA认证,目标是让数百万美国轮椅使用者能够使用该设备,并期望获得医疗保险的覆盖。

🤝 创始人Nicolas Simon的愿景是让其设备出现在纽约等城市的街道上,从而帮助行动不便人士更好地融入社会,改善他们的生活质量。该设备在2024年3月的NVIDIA GTC全球AI大会上进行了展示,并在去年的奥运会和残奥会火炬传递中亮相。

For Nicolas Simon, advancing the field of robotics is a personal mission that could change his siblings’ lives.

Two-thirds of Simon’s family members use wheelchairs due to mobility challenges related to Charcot-Marie-Tooth disease, an inherited genetic condition. As an engineering student and robotics club chair at France’s École Polytechnique, he saw the opportunity to build a new device that could help his brother and other relatives walk again.

His robotics startup, Wandercraft, builds mobility solutions for individuals with spinal cord injuries, stroke and other neuromuscular disorders — with the potential to support the estimated 80 million individuals worldwide who require wheelchairs for mobility.

The company’s Personal Exoskeleton, currently in clinical trials, enables users to stand and walk with the support of AI-powered mechanisms for stability and movement. Users can control the robotic system with a joystick.

Simon founded the company in 2012 with Matthieu Masselin and Jean-Louis Constanza, whose son also has Charcot-Marie-Tooth disease. The team is accelerating its workflows with NVIDIA technologies — enabling Wandercraft to harness the latest simulation tools and AI infrastructure to bring new capabilities to its exoskeletons.

“It’s essential for the exoskeleton to be fast enough that it can be used in the real world,” said Simon. “By integrating NVIDIA AI into the device, we can someday enable users to walk at an average pace, cross the road and go up and down stairs.”

Advancing Development With Physical AI 

Wandercraft’s first exoskeleton, called Atalante X, is FDA-cleared and already in use as a neurological rehabilitation tool in over 100 clinical and research settings worldwide, with patients taking over one million steps per month. Approved for use in the European Union in 2019 and in the U.S. in 2022, the device has helped hundreds of patients regain mobility through physiotherapy.

The startup’s latest device, the Personal Exoskeleton, is aimed at everyday indoor and outdoor use. With clinical trials underway in New York and New Jersey, the Personal Exoskeleton integrates AI to continuously adapt to a user’s movements in real time, supporting smooth and stable walking across different surfaces, including concrete, carpet and tile.

“It’s very important for us to use physical AI to deliver a better device and a better experience for our users, so they can move through their daily lives smoothly and efficiently,” Simon said.

Laubach demonstrating the Personal Exoskeleton at NVIDIA GTC. Image credit: Wandercraft

In addition to helping users gain new levels of mobility at home and in their communities, the Personal Exoskeleton could also help reduce the health impacts of being seated all day — which include increased risk of cardiovascular, skin and digestive conditions.

Wandercraft is currently experimenting with NVIDIA Isaac Sim — a reference application built on NVIDIA Omniverse for simulating and testing AI-driven robotics solutions in physically based virtual environments — to accelerate its reinforcement learning pipeline. The company is also investigating the use of the NVIDIA Isaac for Healthcare developer framework for AI healthcare robotics and NVIDIA Jetson Thor, an on-robot edge computer built on the NVIDIA Blackwell architecture.

With these systems for physical AI training, simulation and runtime in place, Wandercraft will have a three-computer solution for its robotics development.

“The technology is there — you just have to build the device,” Simon said. “We take all the technology from the field of humanoid robotics, and we apply it to our exoskeleton. So now, the possibilities are endless.”

At the NVIDIA GTC global AI conference in March, Wandercraft demonstrated the prototype Personal Exoskeleton with the help of Caroline Laubach, a spinal stroke survivor and full-time wheelchair user. The exoskeleton system was also featured in last year’s Olympic and Paralympic Torch Relay.

Wandercraft aims to apply for FDA clearance for its Personal Exoskeleton immediately following completion of its clinical trial, with the goal of making it accessible to millions of wheelchair users in the U.S. with expected Medicare coverage. The company is currently recruiting additional participants for the clinical trial, which it aims to complete this year.

“With this technology, we can enable people to move around and access the environment of the city,” Simon said. “My hope is to see my device in the streets — of New York at first, but in every city in the U.S.”

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Wandercraft 外骨骼 AI 机器人 医疗科技
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