Marek Rosa - Goodai Blog 05月01日 18:19
Marek's Dev Diary: March 1, 2025
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本文是Space Engineers的开发日记,分享了过去几周的工作进展。内容涵盖了Space Engineers 1的Fieldwork更新,以及作者在南非旅行期间的深刻体验。此外,还重点介绍了Space Engineers 2的开发,包括水体优化、摄像机抖动改进、钻头效果、Modding更新和游戏玩法的转变。作者还分享了AI People的实验进展,以及对游戏未来发展的展望,包括对AI NPC的探索和长期记忆系统的构建。

🚀 Space Engineers 1 发布了 Fieldwork 更新,作者分享了更新的链接,并提及了自己因休假而错过了上周的开发日记。

🏞️ 作者分享了在南非卡鲁地区羊场度过的三天,那里没有网络和电力,让他能够专注于思考和构思,完成了阅读《Designing Games》的心愿,并探索了当地的峡谷系统。

💧 Space Engineers 2 方面,水体团队正在优化模拟和渲染,改进了摄像机抖动效果,并增加了钻头效果。主要关注点是VS 1.5 Modding更新,以及游戏核心玩法的转变,重点是太空殖民、探索、战斗和工程。

🤖 作者还分享了关于AI People的实验进展,包括他自己开发的AI NPC实验和长期记忆系统,体验到了重新编程的乐趣,并认为AI辅助编码极大地提高了生产力。

What is this

Every Thursday, I will share a dev diary about what we've been working on over the past few weeks. I'll focus on the interesting challenges and solutions that I encountered. I won't be able to cover everything, but I'll share what caught my interest.

Why am I doing it

I want to bring our community along on this journey, and I simply love writing about things I'm passionate about! This is my unfiltered dev journal, so please keep in mind that what I write here are my thoughts and will be outdated by the time you read this, as so many things change quickly. Any plans I mention aren't set in stone and everything is subject to change. Also, if you don't like spoilers, then don't read this.

Space Engineers 1

Personal


Space Engineers 2


AI People

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Space Engineers 游戏开发 Fieldwork 更新 AI
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