Marek Rosa - Goodai Blog 04月04日 16:41
Marek's Dev Diary: April 4, 2025
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本周的开发日志分享了《空间工程师2》的最新进展。团队专注于VS 1.2、1.5和2的开发,并对游戏内的摄像机抖动效果进行了调整,使其与加速和减速相匹配,以增强沉浸感。此外,UI团队与艺术家合作,对GUI和HUD进行了全面的美化,包括统一字体、颜色,优化屏幕布局,并解决可读性问题。同时,艺术家们也在努力改进行星纹理和生物群落,考虑在远距离地形中加入位移效果,以提升视觉体验。这些改进旨在提升游戏质量,为玩家带来更好的体验。

⚙️ 摄像机抖动效果优化:团队调整了基于加速度的摄像机抖动功能,使其与加速和减速相匹配。在标准行走/跑步时禁用该效果,但在加速场景(如喷气背包模式或驾驶强力推进器飞船)中启用,以提供更真实的反馈。

🎨 GUI和HUD美化:UI团队与艺术家合作,对游戏内的GUI和HUD进行了全面改进。包括统一字体和颜色,优化屏幕布局,解决UX问题,以及提升HUD文本在控制台上的可读性。目标是使界面更一致、美观和直观。

🌍 行星纹理和生物群落改进:Natiq和Mirko正在努力改进行星纹理和生物群落,以使SE2的行星外观更出色。团队正在考虑在远距离地形中加入位移效果,以增强视觉效果,提升玩家的沉浸感。

What is this

Every Thursday, I will share a dev diary about what we've been working on over the past few weeks. I'll focus on the interesting challenges and solutions that I encountered. I won't be able to cover everything, but I'll share what caught my interest.

Why am I doing it

I want to bring our community along on this journey, and I simply love writing about things I'm passionate about! This is my unfiltered dev journal, so please keep in mind that what I write here are my thoughts and will be outdated by the time you read this, as so many things change quickly. Any plans I mention aren't set in stone and everything is subject to change. Also, if you don't like spoilers, then don't read this.

Space Engineers 2

    We released a much requested set of blocks this week ;)


    The team is working on VS 1.2, VS 1.5 and VS 2, but I was focusing on other projects this week so I don’t have that many SE2 updatesWe tweaked the 'acceleration-based camera shake' feature, which creates camera movement proportional to acceleration. Higher acceleration produces more shake.
    The feature is disabled for standard walking/running movements to prevent annoyance, but activates during higher-acceleration scenarios like boost jetpack mode or when piloting ships with powerful thrusters.
    Our next step is balancing the effect to provide meaningful feedback without becoming overwhelming. We're also carefully considering implementing similar effects for deceleration that enhance immersion without being excessive.VRAGE Render team is doing few experiments with clouds

    GUI and HUD prettification - we had a meeting with UI artist Alek, our game designers and programmers, to discuss specific changes to our GUI and HUD to make it consistent across the entire game, fix some UX issues and inconsistencies, and make it aesthetically pleasing. We ended up with a big list, so I'll mention only some: 
      Many screens don't have proper layout with good proportions or things like golden ratioBack button is often over a horizontal line which makes you worry where it belongs (it breaks the Gestalt principle), the same for Load button in the Load game screenThere are too many font sizes so we will narrow it down to max 3-5 sizes and use only those across the entire gameThere are too many colors (black, gradient of black, blue, blue with some green, etc.) so we will also narrow them down and make them consistent across the entire gameText size in HUD (especially the tooltips) is probably too small for console players (they would probably not pass certification) so we need to improve that tooThe biggest work will be to polish the screen layout of many screens (G-screen, Terminal, Game options, etc.) to be intuitive, things that belong together to be framed together, proper frame and backgroundAlso we allow players to change the GUI background opacity which may make some screens unreadable on bright scenes, so we will be addressing this too. I know that many players probably don't worry about this stuff but we want to be proud of our work, and we simply can't leave it like this!
    Natiq and Mirko (our artists) are working on planetary textures and biomes. This is a big task, we still have many things we need to improve to make our SE2 planets look amazing. One thing that they proposed and we are considering is the terrain displacement in the far distances. I am not sure yet which way we will go (we can do it only visually, we can do it in terrain data - in voxels) but I think it’s very important for visual pleasure!

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空间工程师2 游戏开发 更新日志 UI优化 摄像机抖动
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