Mashable 03月31日
Doom: The Dark Ages preview: I am a rhino with a gun
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《毁灭战士:黑暗时代》作为《毁灭战士》系列的前传,将玩家带回了经典的第一人称射击游戏体验。游戏保留了系列的核心元素,例如无脑射杀恶魔的快感,并在此基础上融入了更多剧情,通过电影化的过场动画来丰富游戏内容。玩家将扮演“毁灭战士”,在游戏中展开一场对抗恶魔的战斗。游戏提供多种武器选择和开放地图,以及机甲战斗等新元素,为玩家带来多样化的游戏体验。尽管游戏也存在一些节奏上的调整,但整体而言,《毁灭战士:黑暗时代》依旧是一款充满怀旧感和乐趣的作品。

😈 游戏保留了《毁灭战士》系列的核心玩法,玩家将扮演“毁灭战士”,在游戏中展开一场对抗恶魔的战斗。游戏强调简单直接的射击体验,玩家可以尽情享受无脑射杀恶魔的快感。

🕹️ 游戏提供了多种武器选择,鼓励玩家根据不同情况切换武器和战术。 例如,使用等离子枪攻击等离子护盾可以使其超载,或者攻击金属盔甲可以使其过热。

🗺️ 游戏加入了开放地图元素,虽然开放程度有限,但允许玩家选择战斗顺序或探索隐藏区域,寻找资源。此外,游戏中还引入了机甲战斗,为玩家提供不同的游戏体验。

⚔️ 游戏在剧情方面有所拓展,通过电影化的过场动画来丰富故事。然而,游戏的核心乐趣仍然在于无脑的暴力美学,以及发泄情绪的快感。

The release of the original Doom in 1993 was a pivotal moment in video game history. Widely considered one of the most influential first-person shooters (FPS), Doom's relatively sparse plot followed an unnamed marine (dubbed "Doom Guy" by fans) fighting demons on Mars.

Several decades have passed since then, and expectations for games have significantly evolved. Even so, there are some classic truths that have stood the test of time. One of these is that the joy of mindlessly plowing through demons and exploding them like bloody piñatas remains eternal. In this, Doom: The Dark Ages aims to deliver.

I recently spent a couple of hours with an early PC build of Doom: The Dark Ages, previewing a handful of chapters in the normal "Hurt Me Plenty" difficulty mode to get a feel for the gameplay. While the original Doom was almost exclusively demon-demolishing action, Doom: The Dark Ages makes an effort to incorporate more plot via cinematic cutscenes, taking players well beyond Mars in this prequel to 2016's Doom reboot.

Even so, if you ignore the details, the crux of what I saw was relatively straightforward enough for even newcomers to Doom's lore to grasp. You are the "Slayer," kept as a mind-controlled "super weapon of gods and kings." Your mission? Kill demons. Kill them dead.

Taking on Hell with guns and hubris

Credit: Bethesda

Developed by id Software and published by Bethesda, Doom: The Dark Ages hearkens back to the original '90s game in many ways, complete with floating green armour packs, blue health pickups, and even the Doom Guy's face in the bottom centre of the screen offering an indication of your health. (Doom: The Dark Ages' holographic visage will turn from blue to red when your health is getting low, and begin to take on a distinctly more skull-like appearance.) 

Unsurprisingly, this also includes the game's focus on FPS gunplay. Doom: The Dark Ages offers a selection of different weapons which vary gameplay and encourage you to switch up your playstyle. For example, you can shoot a plasma shield with a plasma gun to overcharge it, or fire at metal armour to overheat it before shattering it with a throw of your shield. Choosing the right gun for each situation did have a notable impact on its effectiveness, with different demons more susceptible to different strategies. Watching a plasma shield blow up and take out surrounding enemies is undeniably satisfying. 

Fortunately for those who prefer their mindless violence even more mindless, I also found the "just keep firing until it stops moving or you run out of ammo" strategy was also entirely valid.

Personally, I largely favoured charging in with my shield like a rhino, locking on to my paper bag enemies and rocketing across the battlefield to bash them into satisfying gory explosions. Zipping between demons like a deadly ping-pong ball also had the added benefit of bringing me close enough to administer a Super Shotgun to their sturdier colleagues' faces, or a Gauntlet to the gut.

My shield-focused strategy was subsequently improved when chainsaw blades were later added to its rim, creating the most family-unfriendly frisbee ever. This enabled me to throw it to cut down demons like a grimdark Captain America, or even embed it in stronger enemies. Happily, there was no fiddly aiming which might have slowed down the bloody mayhem. I merely needed to lock on to one of the demons before letting my shield deliver death via express post. Finesse has no place in a viscera-soaked battlefield such as this.

Aside from the plot and gunplay, Doom: The Dark Ages also expands beyond the franchise's typically linear gameplay to include some maps that are more open. Even so, the open segments I explored in my preview session weren't anywhere near as expansive as the phrase "open-world" might have one imagine. Rather, they merely offered a little room to choose the order in which you tackle battles, or explore to discover resources in secret areas. In one instance, I grew frustrated with a tough fight so wandered off to take out a few easier groups of enemies before returning.

According to the cutscenes, the Slayer's captors have erased everything from his mind except "hatred for demons." Even so, he apparently still retains a working knowledge of commerce, being capable of collecting gold to exchange for weapon upgrades.

Fortunately, you don't have to spend your hard-found gold on ammo, shields, or health. Aside from the aforementioned pickups found around the map, enemies will also drop health upon death if you're wounded. Murdering demons with up close melee attacks can yield ammo as well, encouraging players to keep fighting even against dire odds. Even so, I did find myself frantically running in circles to collect health and ammo packs on at least one occasion, kiting a surprisingly sturdy mini-boss as I gathered the resources to chip away at their health.

Doom: The Dark Ages' mecha made me a big chunky murder baby

Credit: Bethesda

Running, gunning, and punching demons in the face isn't the only chaos you can unleash in Doom: The Dark Ages. Some chapters also allow you to punch giant demons in their giant faces with a giant humanoid Atlan mecha, or engage in aerial combat atop a Mecha Dragon.

The Mecha Dragon is relatively agile, locking on to stationary enemies and swivelling around that point to dodge incoming fire. In contrast to both this and Doom: The Dark Ages' non-mech assisted gunplay, combat in the Atlan takes a more sluggish pace, requiring you to lumber up to your opponent before taking a swing like kaiju duking it out in the streets of Tokyo. 

It's an interesting change of pace, and made me feel less like a rhino with a gun and more like a giant toddler inadvertently ruining everything. And just like a toddler, I also felt absolutely no guilt about any of it.

Credit: Bethesda

Doom: The Dark Ages generally doesn't include friendly fire (a fact I discovered after immediately attempting to mow down the first cowering soldiers I encountered). However, the Atlan mecha does allow you to decimate your allies by knocking down bridges they're standing on and stepping on their tanks. The unfriendly destruction is so complete in fact that one could reasonably argue that deploying the Atlan does more harm to the war effort than good.

For my part, turning my allies into pancakes was largely not deliberate — at least, not at first. Sometimes there's just a bridge in the way of your journey, and unfortunately the mecha's designers didn't feel that the ability to step over objects was a necessary function to include. 

However, this is also where I found Doom: The Dark Ages' plot a little bit more important to my gameplay experience. I'd have felt a lot worse about killing my allies if they weren't keeping me as a mind-controlled murder slave. Once I remembered this factoid, I had no qualms stomping them like grapes.

Doom: The Dark Ages blends old and new

Credit: Bethesda

Doom: The Dark Ages didn't always keep up the frantic pace I'd expected. Even aside from cutscenes and mecha sections, there were only a few moments during my preview where I got that locked-in focus and flow synonymous with mowing down a seemingly neverending horde of demons. I also remain largely unconvinced that Doom: The Dark Ages' cutscenes and focus on plot are entirely necessary, particularly as the franchise's primary appeal has not historically revolved around its story. It will be interesting to see how this impacts the pace of the game in its final release.

Even so, I found demolishing demons in Doom: The Dark Ages nostalgic, refreshing, and fun, hearkening back to simpler times while still working to add features befitting modern video game standards (including robust accessibility settings). As everything in the world seems to grow increasingly complex, the simple joys can feel increasingly hard to find. 

Doom: The Dark Ages is a simple joy, offering a cathartic, mindless escape from complicated problems that can't be solved by indiscriminate violence. There are no moral debates here, no difficult questions or philosophical dilemmas to keep you up at night. There is only evil, and there is gun.

This I can appreciate. Sometimes you just need to work out your anger via a simple demon-busting power fantasy. In that, Doom: The Dark Ages may have you covered.

Doom: The Dark Ages arrives May 15 on PlayStation 5, Xbox Series X/S, and PC.

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