Marek Rosa - Goodai Blog 03月28日 16:59
Marek's Dev Diary: March 27, 2025
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这篇开发日志分享了Space Engineers 2近期的一些开发进展和未来计划。作者每周都会分享开发过程中的挑战和解决方案,并重点介绍了游戏中的新功能和改进,包括动画优化、表情系统、体素碎片、消耗品、远景植被渲染、风吹草动效果、目标基陀螺仪、非中心相机等。同时,文章还提到了AI人物的开发以及GoodAI Swarms项目,展示了对游戏性和AI技术的探索和应用。

🚀 动画优化:开发团队正在改进跳跃动画,使其更加自然。他们将根据角色落地的腿来播放相应的动画,并计划将此优化应用于行走、跑步和冲刺动画。

🎭 表情系统与动画:VS 1.6版本将引入表情系统,更重要的是,它将允许在游戏中播放任意动画,为预告片制作和故事导向的宣传片提供更多可能性。该系统还将支持“双角色动画”,实现角色间的互动。

🌿 视觉增强:游戏将迎来体素碎片、消耗品、远景植被渲染、风吹草动效果等视觉增强。此外,开发团队正在原型设计一种新的详细装饰块,以改善室内和室外设计,使其更具真实感。

🤖 AI与自主性:文章提到了AI人物的开发,游戏正在向后世界末日RPG的方向发展,玩家将与其他角色一起在岛上生存。GoodAI Swarms项目正在开发用于无人机的AI,目标是使其具有智能、自主和强大的能力,包括自主充电的对接站。

What is this

Every Thursday, I will share a dev diary about what we've been working on over the past few weeks. I'll focus on the interesting challenges and solutions that I encountered. I won't be able to cover everything, but I'll share what caught my interest.

Why am I doing it

I want to bring our community along on this journey, and I simply love writing about things I'm passionate about! This is my unfiltered dev journal, so please keep in mind that what I write here are my thoughts and will be outdated by the time you read this, as so many things change quickly. Any plans I mention aren't set in stone and everything is subject to change. Also, if you don't like spoilers, then don't read this.


Space Engineers 2

    We have started with weekly updates, adding new blocks every Thursday

    I am amazed by everything our players are creatively building in SE2. Some recent examples:



    We've started work on improving the jumping animation. The current problem is that we only have one animation, irrelevant of whether the jump starts from the left leg or the right leg. The result is that it feels unnatural and quite bad, to be honest. Our solution will be to detect which leg the character will land on (left or right) and then play the corresponding animation. We will have to do this for walk, run, and sprint animations.

    VS 1.2 is almost done. Work is frozen now, so we are just doing the last rounds of testing.

    Emotes will come to the game soon, in VS 1.6. But the main motivation isn't just so you can play the emotes. The real reason is that we want to be able to play arbitrary animations in-game. This will allow us to use them in trailer production, have characters do specific things, and move us towards more story-oriented trailers. This system should also include "two-character animations," allowing, for example, two characters to interact during a trailer.


    Voxel debris will be coming soon.


    Consumables are coming to Survival in VS2.


    Flora rendered in the distance.


    Wind in grass – I really have to share this, it just feels so amazing!


    Target Base Gyro is coming to VS 1.2! (Sorry to mention it so many times, but I think this will improve ship piloting very much.)




    Off-center camera (another feature very close to my heart!) coming to VS 1.2 soon!


    We are prototyping a new kind of detailed decorative block that will help you design interiors and exteriors to feel more like real places, not just structures made from 25cm armor blocks. Don't get me wrong, 25cm armor blocks are great, but they can sometimes feel too blocky and low-poly. Real environments have a finer level of detail.



    Some new foliage:


    And here is subsurface scattering on the flora (a special shader that makes it look more real):


AI People

    We are moving more and more towards a post-apocalyptic RPG, where you try to survive together with other characters on an island. I am really excited about this; I want to turn this game into a fun experience.


Groundstation (GoodAI Swarms)

    In GoodAI, one of our projects focuses on adding AI to drones, aiming to make them intelligent, autonomous, and powerful! Here's a demonstration of one algorithm that allows the recreation of a 3D scene from a video stream while simultaneously locating the drone in space. This demonstration was recorded right here in our office.


    Because autonomy is crucial, our drones need to be autonomously rechargeable. So, we created this docking station where a drone can land and automatically recharge its battery, requiring no human operator.


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