Marek Rosa - Goodai Blog 03月20日
Marek's Dev Diary: March 20, 2025
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本文是关于Space Engineers 2(SE2)开发日志的分享,开发者每周会分享过去几周的工作内容,重点关注遇到的有趣挑战和解决方案。日志涵盖了SE2在破坏效果、音效、目标陀螺仪、装甲与功能块平衡性、基于加速度的相机抖动、医疗站、死亡与重生、第一人称模式等方面的改进。开发者分享了这些改进的细节和感受,并透露了即将开始的每周更新计划,专注于添加新模块,以保持游戏内容更新。

💥 破坏效果改进显著,包括方块的断裂系统和使用调试枪破坏体素的功能(将在VS 1.2版本中推出)。

🔊 音效方面,开发者对游戏内的各种声音进行了重新制作和优化,例如方块的待机声音、喷气背包的充能和加速声音、太阳能板的破坏声音等,极大地提升了游戏体验。

🎯 目标陀螺仪已完成,将在VS 1.2版本中推出。这是一种新的控制飞船旋转的方式,玩家只需将光标指向目标位置,飞船就会朝该方向旋转,操作体验更佳。

⚖️ 游戏平衡性方面,开发者平衡了装甲和功能块的生命值和伤害阈值,使装甲更坚固,同时也能在受到攻击时显示一些损坏效果,使游戏体验更平衡。

⛑️ 医疗站、死亡与重生系统是生存模式的早期部分,现在可以手动重生到医疗站、改变服装颜色、恢复生命值等,死亡后背包会漂浮。另外,第一人称模式和摄像机位置也得到了改进。

What is this

Every Thursday, I will share a dev diary about what we've been working on over the past few weeks. I'll focus on the interesting challenges and solutions that I encountered. I won't be able to cover everything, but I'll share what caught my interest.

Why am I doing it

I want to bring our community along on this journey, and I simply love writing about things I'm passionate about! This is my unfiltered dev journal, so please keep in mind that what I write here are my thoughts and will be outdated by the time you read this, as so many things change quickly. Any plans I mention aren't set in stone and everything is subject to change. Also, if you don't like spoilers, then don't read this.


Space Engineers 2

    Destruction improved a lot. Not just the fracturing system on blocks, but now you can use debug gun to destroy voxels (coming in VS 1.2)


    The level of polish we're doing for SE2 is really amazing, and already it feels so good to do things in the game and get satisfaction from environment feedback (visual, audio, physics).Lukas did amazing work on new and reworked sounds, for example: absolutely amazing idle sounds for blocks (assembler, radio antenna (with a little something in it - go and check it once we release VS 1.2), gravity gen, reactor, etc), jetpack charge up and boost, destruction of solar panels, walking via crouching and sounds of clothes, new GUI and HUD sounds, destruction sounds (there are now so many variants - based on the block type (thin, thick, heavy, solar panel, etc) and also based on the distance to listener).Target based gyro is done and will be available in VS 1.2. It's a new way of controlling rotation of your ships where you point the cursor and the ship rotates there. It's much more pleasant than the old way. There may be some edge cases (especially when ALT-rotating the camera angle) that we will be testing over time.


    We balanced the health and damage thresholds for armor and functional blocks (non-armor blocks), made it more balanced (armor should be stronger than functional blocks) but at the same time you also want to see some damage on armor when you shoot it. Now it feels more balanced.Acceleration-Based Camera Shakes - basically, camera should shake a little when you are accelerating (increasing speed). It's still not fully done, we will have to do another iteration.Medbay, Death & Respawning - these are the first parts of Survival that already works. I mean, it has been in the game for at least 12 months, but now as we are preparing for VS2 (Planets and Survival), we need to finalize it all and polish. So now when I enable survival mode in game, I can manually respawn to my medbay (or medbay I selected as my home base), I can change suit color, recharge my health and other stats, and when I die, my backpack floats away.First person mode and camera position and rotation without unwanted offset - it's done! Now when you look around in character mode in first person, it's just the camera rotating around, no more parallax effect. This is so correct!Next Thursday we are starting with Weekly Updates. This is a new thing but it's basically similar to what we were doing with weekly patchmasses that some of you will remember. There's one difference: we will be focusing only on adding new blocks, with limited or no functionality (temporary). It's a way to keep new content flowing to the game between our bigger updates (vertical slices).

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Space Engineers 2 开发日志 游戏更新 音效 破坏效果
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