The Verge - Artificial Intelligences 03月20日
Razer launches new Wyvrn game dev platform with automated AI bug tester
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雷蛇推出Wyvrn平台,整合AI技术,旨在革新游戏开发与玩家体验。该平台包含AI QA Copilot,通过自动化测试提升游戏质量,减少人工测试成本。AI Gamer Copilot则作为语音助手,为玩家提供实时游戏攻略。此外,Wyvrn还涵盖新一代Chroma RGB平台、THX Spatial Audio Plus游戏插件以及Sensa HD Haptics软件,全方位提升游戏的沉浸感和互动性。雷蛇正积极拥抱AI,力图在游戏领域打造更智能、更高效的生态系统。

🛠️AI QA Copilot:雷蛇推出的AI QA Copilot是一款基于云端的插件,支持Unreal Engine、Unity和C++定制引擎,旨在通过AI减少人工质检测试的时间和成本。它能自动发现游戏中的bug和性能问题,并生成包含问题和手动标记的QA测试报告。

🎮AI Gamer Copilot:AI Gamer Copilot是一款基于AI的语音助手,旨在通过观看玩家游戏过程,实时提供战术技巧,例如在MOBA游戏中或在单人游戏中如何击败难缠的敌人。前身为Project Ava。

🎧Sensa HD Haptics:雷蛇的Sensa HD Haptics现在与SimHub合作,实现了赛车游戏的集成。这意味着Freyja触觉座椅垫和Kraken V4 Pro耳机的用户可以在Assetto Corsa Evo等游戏中获得多方向、多设备的触觉反馈。目前Sensa触觉技术已支持超过100款游戏。

🔊THX Spatial Audio Plus:雷蛇还推出了适用于Wwise的THX Spatial Audio Plus插件。作为杜比和DTS的开源格式替代品,它在游戏中提供更具沉浸感的3D音频体验。

Razer is getting into AI with a new developer platform called Wyvrn. It encompasses dev-focused automation tools like the Razer AI QA Copilot to assist with quality assurance / game testing and the AI Gamer Copilot (formerly called Project Ava) for real-time tips and guides via voice assistant while playing games.

Wyvrn (pronounced “wyvern,” like the mythical creature) will also be an umbrella for Razer’s next-gen Chroma RGB platform, a new THX Spatial Audio Plus game plug-in, and Razer’s Sensa HD Haptics software.

The most consequential of Razer’s new tools is the AI QA Copilot. It’s a cloud-based plug-in for Unreal Engine, Unity, and bespoke engines in C++ that’s designed to reduce the time and cost of manual quality assurance testing through AI. Quality assurance is a labor-intensive process for any video game, involving many hours of testing and manually logging glitches in need of fixing. The AI assistant can watch a game being tested, automatically find bugs or performance issues like frame rate drops, and create a QA playtest report with both its findings and any bugs manually tagged by the tester.

Razer claims that its AI can identify 20 to 25 percent more bugs compared to manual testing, and this can reduce QA time by up to 50 percent as well as cost savings of up to 40 percent. After playtest reports are generated, the AI QA Copilot is designed to learn from the tagged bugs to get “smarter” and more effective.

What will happen to the employee headcount in QA teams if these tools are introduced and proven successful? It’s perhaps not difficult to imagine. And Razer is already partnering with game dev services company Side (formerly PTW) to integrate the AI QA Copilot into its in-house QA teams.

The other big component of Razer’s dabbling in AI is its upcoming and very uniquely named AI Gamer Copilot. It’s an AI-based voice assistant that’s designed to watch you play and give you live, on-the-fly tips for tactics in competitive multiplayer games like MOBAs or strategies on how to take down difficult enemies in single-player games like Black Myth: Wukong. My colleague Sean Hollister and I saw a brief demo of this at CES while it was called Project Ava, and it seemed… interesting. The retiring of its “project” moniker means it’s destined for an actual release.

Razer’s other, non-AI announcements pegged under the Wyvrn platform include its Razer Sensa HD Haptics, which is now getting a sim racing game integration in partnership with SimHub. That means users of its Freyja haptic chair cushion and Kraken V4 Pro headset can get multidirectional, multidevice haptic feedback in games like Assetto Corsa Evo. Razer claims Sensa haptics are now in over 100 supported titles, with the promise of more to come. And lastly, Razer is introducing a THX Spatial Audio Plus plug-in for Wwise. It’s an open-source format alternative to Dolby and DTS, offering more immersive 3D audio in games.

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雷蛇 Wyvrn平台 AI游戏 游戏开发
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