Nvidia Blog 03月14日 00:06
Gaming Goodness: NVIDIA Reveals Latest Neural Rendering and AI Advancements Supercharging Game Development at GDC 2025
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英伟达在GDC大会上展示了多项AI技术,旨在革新游戏图形领域。重点包括与Unreal Engine 5和Microsoft DirectX合作的神经渲染技术,以及已在超过100款游戏和应用中应用的NVIDIA DLSS 4。开源的NVIDIA RTX Remix modding平台已发布,NVIDIA ACE技术则致力于打造下一代数字人和AI游戏角色。这些技术进步,如神经着色器实现逼真世界,DLSS 4提升帧率,以及AI驱动的游戏角色,共同预示着游戏行业即将迎来一个由AI驱动的创新时代。

💡NVIDIA RTX神经着色器是下一代计算机图形技术的基础,它允许在着色器中训练和部署微小的神经网络,以生成纹理、材质、光照等,从而显著提升游戏性能、图像质量和交互性。

🎮DLSS 4引入了多帧生成技术,利用AI生成每个传统渲染帧的最多三个附加帧,与DLSS技术套件配合使用,可以将帧率提高到传统蛮力渲染的8倍,为GeForce RTX 50系列用户提供极致体验。

🛠️NVIDIA RTX Remix是一个开源平台,现已正式发布,供mod制作者为经典游戏创建令人惊叹的RTX重制版。自去年beta版发布以来,已有超过3万名mod制作者尝试使用它来增强数百款经典游戏。

🤖NVIDIA ACE技术通过生成式AI使游戏角色栩栩如生。ACE自主游戏角色为游戏增加了自主队友、非玩家角色(NPC)和自学习敌人,创造了新的叙事可能性,并增强了玩家的沉浸感。

AI is leveling up the world’s most beloved games, as the latest advancements in neural rendering, NVIDIA RTX and digital human technologies equip game developers to take innovative leaps in their work.

At this year’s GDC conference, running March 17-21 in San Francisco, NVIDIA is revealing new AI tools and technologies to supercharge the next era of graphics in games.

Key announcements include new neural rendering advancements with Unreal Engine 5 and Microsoft DirectX; NVIDIA DLSS 4 now available in over 100 games and apps, making it the most rapidly adopted NVIDIA game technology of all time; and a Half-Life 2 RTX demo coming Tuesday, March 18.

Plus, the open-source NVIDIA RTX Remix modding platform has now been released, and NVIDIA ACE technology enhancements are bringing to life next-generation digital humans and AI agents for games.

Neural Shaders Enable Photorealistic, Living Worlds With AI

The next era of computer graphics will be based on NVIDIA RTX Neural Shaders, which allow the training and deployment of tiny neural networks from within shaders to generate textures, materials, lighting, volumes and more. This results in dramatic improvements in game performance, image quality and interactivity, delivering new levels of immersion for players.

At the CES trade show earlier this year, NVIDIA introduced RTX Kit, a comprehensive suite of neural rendering technologies for building AI-enhanced, ray-traced games with massive geometric complexity and photorealistic characters.

Now, at GDC, NVIDIA is expanding its powerful lineup of neural rendering technologies, including with Microsoft DirectX support and plug-ins for Unreal Engine 5.

NVIDIA is partnering with Microsoft to bring neural shading support to the DirectX 12 Agility software development kit preview in April, providing game developers with access to RTX Tensor Cores to accelerate the performance of applications powered by RTX Neural Shaders.

Plus, Unreal Engine developers will be able to get started with RTX Kit features such as RTX Mega Geometry and RTX Hair through the experimental NVIDIA RTX branch of Unreal Engine 5. These enable the rendering of assets with dramatic detail and fidelity, bringing cinematic-quality visuals to real-time experiences.

Now available, NVIDIA’s “Zorah” technology demo has been updated with new incredibly detailed scenes filled with millions of triangles, complex hair systems and cinematic lighting in real time — all by tapping into the latest technologies powering neural rendering, including:

And the first neural shader, Neural Radiance Cache, is now available in RTX Remix.

Over 100 DLSS 4 Games and Apps Out Now

DLSS 4 debuted with the release of GeForce RTX 50 Series GPUs. Over 100 games and apps now feature support for DLSS 4. This milestone has been reached two years quicker than with DLSS 3, making DLSS 4 the most rapidly adopted NVIDIA game technology of all time.

DLSS 4 introduced Multi Frame Generation, which uses AI to generate up to three additional frames per traditionally rendered frame, working with the complete suite of DLSS technologies to multiply frame rates by up to 8x over traditional brute-force rendering.

This massive performance improvement on GeForce RTX 50 Series graphics cards and laptops enables gamers to max out visuals at the highest resolutions and play at incredible frame rates.

In addition, Lost Soul Aside, Mecha BREAK, Phantom Blade Zero, Stellar Blade, Tides of Annihilation and Wild Assault will launch with DLSS 4, giving GeForce RTX gamers the definitive PC experience in each title. Learn more.

Developers can get started with DLSS 4 through the DLSS 4 Unreal Engine plug-in.

‘Half-Life 2 RTX’ Demo Launch, RTX Remix Official Release

Half-Life 2 RTX is a community-made remaster of the iconic first-person shooter Half-Life 2. 

A playable Half-Life 2 RTX demo will be available on Tuesday, March 18, for free download from Steam for Half-Life 2 owners. The demo showcases Orbifold Studios’ work in the eerily sensational maps of Ravenholm and Nova Prospekt, with significantly improved assets and textures, full ray tracing, DLSS 4 with Multi Frame Generation and RTX neural rendering technologies.

Half-Life 2 RTX was made possible by NVIDIA RTX Remix, an open-source platform officially released today for modders to create stunning RTX remasters of classic games.

Use the platform now to join the 30,000+ modders who’ve experimented with enhancing hundreds of classic titles since its beta release last year, enabling over 1 million gamers to experience astonishing ray-traced mods.

NVIDIA ACE Technologies Enhance Game Characters With AI

The NVIDIA ACE suite of RTX-accelerated digital human technologies brings game characters to life with generative AI.

NVIDIA ACE autonomous game characters add autonomous teammates, nonplayer characters (NPCs) and self-learning enemies to games, creating new narrative possibilities and enhancing player immersion.

ACE autonomous game characters are debuting in two titles this month:

In inZOI, “Smart Zoi” NPCs will respond more realistically and intelligently to their environment based on their personalities. The game launches with NVIDIA ACE-based characters on Friday, March 28.

And in NARAKA: BLADEPOINT MOBILE PC VERSION, on-device NVIDIA ACE-powered teammates will help players battle enemies, hunt for loot and fight for victory starting Thursday, March 27.

Developers can start building with ACE today.

Join NVIDIA at GDC.

See notice regarding software product information.

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