The Verge - Artificial Intelligences 03月11日 03:17
Sony is experimenting with AI-powered PlayStation characters
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索尼正在研发一项原型技术,通过AI驱动,让PlayStation游戏角色具备更强的互动性。泄露的内部视频展示了《地平线:禁忌西部》中的Aloy如何通过语音提示与玩家进行对话。该技术利用OpenAI的Whisper进行语音转文本,GPT-4和Llama 3进行对话和决策,索尼自家的EVS系统进行语音生成,Mockingbird技术驱动面部动画。虽然目前只是原型,但索尼已在PS5上进行了实验,并计划在GDC上引发更多关于AI在游戏创作中角色的讨论。

🤖索尼正在试验AI驱动的Aloy原型,该原型能够通过语音提示与玩家进行对话,从而增强游戏角色的互动性。Aloy能够使用AI合成的声音和面部动作响应玩家的查询,这项技术目前已在《地平线:禁忌西部》中进行测试。

🗣️该技术演示结合了多种AI技术,包括OpenAI的Whisper用于语音转文本,GPT-4和Llama 3用于对话和决策。索尼还使用了其内部的情感语音合成(EVS)系统进行语音生成,以及Mockingbird技术来驱动面部动画。

🎮索尼已在PS5主机上测试了部分AI技术,并且表示开销很小。这项技术在一年前首次在内部展示,并在东京的索尼技术交流会上进行了更高级版本的演示。虽然目前仍处于原型阶段,但索尼的实验预示着AI在游戏领域的巨大潜力。

Sony is working on a prototype AI-powered version of at least one its PlayStation game characters. An anonymous tipster has shared an internal video from Sony’s PlayStation group with The Verge that demonstrates an AI-powered version of Aloy from Horizon Forbidden West.

The video is narrated by Sharwin Raghoebardajal, a director of software engineering at Sony Interactive Entertainment who works on video game technology, AI, computer vision, and face technology for Sony’s PlayStation Studios Advanced Technology Group. Raghoebardajal demonstrates an AI-powered version of Aloy that can hold a conversation with a player through voice prompts during gameplay.

Aloy can be seen responding to queries with an AI-powered synthesized voice and facial movements, both in a demo setting and within the full Horizon Forbidden West game. Raghoebardajal makes it clear this is just a prototype that has been developed alongside Guerrilla Games to demonstrate the technology internally at Sony.

The technology demo uses OpenAI’s whisper for speech-to-text, and both GPT-4 and Llama 3 for conversations and decision making. Sony’s has its own internal Emotional Voice Synthesis (EVS) system that it uses for speech generation, according to Raghoebardajal, and audio to face animation is powered by Sony’s own Mockingbird technology.

While the demo is seen running on PC, Sony has also experimented with running parts of this technology directly on PS5 consoles with “little overhead,” according to Raghoebardajal. Sony first demonstrated this internally a year ago, before showing a more advanced version behind closed doors at its Sony Technology Exchange Fair (STEF) in Tokyo in November.

“This is just a glimpse of what is possible,” says Raghoebardajal. This tech demo doesn’t answer the more obvious questions over whether it even makes sense to talk to Aloy when you’re supposed to be playing as her in Horizon Forbidden West, or the impact such a technology could have on voice actors and game developers.

Nvidia has been working on its own similar technology for AI-powered NPCs in games, where you speak freely to video game characters. Ace, as Nvidia calls it, has been demonstrated several times throughout 2024, and the GPU maker has even worked with Inworld AI to create Covert Protocol, a playable tech demo of Nvidia’s AI game technology.

Microsoft has also been partnering closely with Inworld AI to eventually bring AI characters to Xbox, allowing game developers to use generative AI characters, storylines, and more. Microsoft has also created its own Muse AI model that generates gameplay, designed initially for game developers to create a game environment for prototyping and ideating.

There is already a lot of fear among game developers and studios about how AI could impact the creative process of making video games, particularly when so many layoffs are impacting the gaming industry. Almost half (49 percent) of 3,000 respondents to a Game Developers Conference (GDC) 2024 survey said that generative AI tools are currently being used in their workplace, with 31 percent saying they personally use them.

Sony’s experiments with AI-powered PlayStation characters are bound to generate more conversation around the role of AI in video game creation, just ahead of GDC next week in San Francisco. We reached out multiple times to Sony for a comment on this leaked internal video, but the company didn’t respond in time for publication.

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