TechCrunch News 2024年12月17日
Agave, the startup behind Find the Cat, finds $18M
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土耳其手游初创公司Agave Games凭借其热门休闲手游《Find the Cat》成功获得1800万美元A轮融资。这款游戏以“威利在哪里”的风格,让玩家在复杂的画面中寻找猫咪。Agave计划利用这笔资金扩大团队并开发更多新游戏,预计未来一年至少推出两款。休闲手游市场持续火爆,而《Find the Cat》在发布首季度就突破了1000万下载量。Agave不仅在游戏设计上注重用户体验,还巧妙地运用AI技术辅助创作,提高了游戏开发效率。公司未来有望在休闲游戏领域取得更大的成功。

💰Agave Games 成功获得1800万美元A轮融资,用于团队扩张和新游戏开发,展现了其在休闲手游领域的巨大潜力。

🐱《Find the Cat》游戏以其独特的“威利在哪里”风格和不断增加的难度,在发布首季度就突破1000万下载量,成为一款备受欢迎的休闲手游。

🎨Agave在游戏创作过程中大量运用AI技术,辅助生成初始画面,再由人工进行润色,提高了游戏开发效率和质量,同时专注于游戏的核心机制和用户体验。

📈Agave的成功并非偶然,它借鉴了其他休闲游戏公司的经验,并结合自身优势,在游戏设计、AI应用和商业模式上都进行了创新和优化,使其在竞争激烈的市场中脱颖而出。

A startup out of Turkey that has built a hit casual mobile game where you have to find cats in Where’s Wally-style drawings of increasing complexity has found something else: $18 million in funding. Agave Games, the creator of Find the Cat, will be using the Series A to build out the team and to work on future titles, starting with at least two more in the next year. 

The funding comes at a time when casual mobile games — word puzzles, physical puzzles, number puzzles, farm-building, and the rest — continue to rake in huge audiences and revenues.   Find the Cat crossed 10 million downloads in its first quarter of life (it was only released in August). “It’s the next Tripledot,” said one investor, in reference to the hit casual mobile game maker that has itself raised tons of money at a big valuation

Felix Capital and Balderton Capital are co-leading this round with E2VC participating. All three were already investors: Balderton had also led Agave’s seed round, which also happened to include Akin Babayigit, co-founder of Tripledot Studios.

Agave has now raised $25.5 million and its post-money valuation is in the region of around $100 million. 

A lot of the biggest games startups have been emerging out of Turkey, starting with Peak Games, which Zynga acquired for $1.8 billion in 2020. Peak alums then went on to form Dream Games, which last raised $255 million, Tripledot, and Spyke, which raised $50 million earlier this year (and initially launched with $55 million in funding before releasing even a single title).

Unlike the others, Agave is only a Peak offshoot in the indirect sense: CEO Alper Oner had moved to the U.S. to study computer engineering at UC Berkeley, and he stayed on in the Bay Area working and trying to figure out what it was he wanted to focus on. “I knew I wanted to be in the tech business,” he said. “But at the time the Turkish ecosystem just wasn’t very big.” At the time Peak was growing fast but beyond that, there was e-commerce and not a whole lot more, he said. 

Then Covid-19 hit, and Oner decided to return home, where he came together with his high school friends Ali Baran Terzioglu, Burak Kar and Oguzhan Merdivenli and they started talking about what they could build together. 

They hit on casual games partly because of their own interests as gamers and partly because they could see how it could bring together what they understood and knew about tech, with a big impact. 

But it’s a mark of just how much tighter the formula for making casual games has become: Agave had published only one other game before Find the Cat, a puzzle game called Wonder Link — a flop compared to their second try, with downloads in the hundreds of thousands since its release in July 2023. Compare that to the stories you hear of Rovio’s early days: the company made 51 games — all flops — before finally hitting a bonanza with Angry Birds. 

Find the Cat is very much a product of all that has come before it, and what is coming around the corner. Similar to other casual games, it leans both into in-app purchases and in-app advertising (it uses AppLovin like many others) to make money. On Android alone it has now netted $10 million in revenues, per SensorTower estimates. 

Oner said that the company uses AI a lot in the creative process: In the past the company would have had five or six artists working on a single screen (one of the pictures in which 20 or 30 cats are hidden). Now, he said that the company is using AI to make the initial pictures, and humans are then coming in to “polish it.”

The company is not using AI for coding, he said, because nothing has proven to be as effective as humans on this front. But you can imagine how Agave might build more AI-fueled personalisation into the mix over time.

Polish seems to be the word of the moment. Rob Moffat, the partner who led the investment for Balderton, said he believes Agave has the potential to be a $100 million revenue company, partly because of how sticky gameplay is so far for Find the Cat, and partly because of other encouraging signals. “They’re building this really strong team working on a bunch of interesting concepts, finding these interesting mechanics for games and making them into a really polished, fun experience. We are backing the capability they’ve built to be able to do that.”

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