Mashable 2024年12月10日
New video games for players with disabilities coming, courtesy of Electronic Arts
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为庆祝国际残疾人日,知名游戏开发商EA宣布扩展其专利承诺,新增23项无障碍技术专利,免费授权给游戏行业使用。这些专利涵盖音频、声音和光敏性分析等领域,旨在帮助开发者打造更具包容性的游戏体验。其中包括针对癫痫或其他光敏性疾病患者的实时游戏测试插件IRIS,以及改进的语音识别和个性化语音选项,例如将文本转换为游戏角色声音和基于机器学习的语音老化技术。此举旨在消除游戏中的障碍,让更多玩家享受游戏的乐趣。

🎮EA扩展专利承诺,新增23项无障碍技术专利,免费授权给整个游戏行业使用,以推动更具包容性的游戏设计。

🔊新增专利包括六项音频和声音技术,以及一个针对虚幻引擎5的开源光敏性分析插件。该插件允许设计师使用EA的IRIS技术实时测试他们的游戏,IRIS技术使游戏对患有癫痫或其他光敏性疾病的人来说更容易进行游戏。

🗣️音频专利包括改进和简化的语音识别技术,以及更个性化的语音选项,包括以视频游戏角色的声音进行文本转语音,以及机器学习驱动的语音老化技术。这些选项使游戏中的表达对玩家更具包容性。

👂EA还推出了其他几项无障碍专利,包括针对特定听力需求的个性化音乐和声音设置、触觉和触摸屏技术,以及一个名为Fonttik的工具,该工具可确保视觉区域和屏幕文本对视力低下的人来说是可访问的。

🤝EA高级副总裁Kerry Hopkins表示:“通过向其他人免费提供这项技术,我们希望鼓励业界共同努力,通过消除无意中造成的访问障碍,使视频游戏更具包容性。”

EA games — maker of the popular Sims, FIFA, and Madden franchises — is investing in more robust game development for people with disabilities.

In honor of International Day of People with Disabilities (Dec. 3), the electronic gaming company announced it will be expanding its Patent Pledge to include dozens more patents for accessible technologies that would put the power of more inclusive design in the hands of game developers. EA's Patent Pledge is a commitment to providing royalty-free IP to the gaming industry at large, and a promise not to enforce EA patent infringements for the accessible technologies the company offers.

The 23 new technologies include six audio and sound technologies, as well as a new opensourced photosensitivity analysis plugin for the Unreal Engine 5 builder. The plug-in allows designers to test their games using EA's IRIS tech in real-time — IRIS makes gameplay easier for people with epilepsy or other photosensitivities. The audio patents include tech for improved and simplified speech recognition and more personalized speech options, including text-to-speech in the voice of video game characters and machine-learning powered voice aging. These options make in-game expression more inclusive for gamers.

"Among other things, these patented accessibility technologies could be used to improve the gameplay experience of players who have speech disability or who prefer or need assistance with verbally expressing themselves," explained EA. "They could make it possible for those players’ speech to be more effectively recognized and reflected in-game in a way that is representative of their age, emotion, language and speaking style."

The video game titan has introduced several other accessibility patents, including personalized music and sound settings for those with specific hearing needs, haptic and touch screen technologies, and a tool known as Fonttik, which ensures visual fields and on-screen text are accessible to those with low vision. The offerings are part of EA's larger accessibility efforts.

"By making this technology available to others royalty-free, we want to encourage the industry to work together to make video games more inclusive by removing unintended barriers to access," wrote EA senior vice president Kerry Hopkins.

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EA 无障碍游戏 专利承诺 包容性设计 游戏开发
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