Marek Rosa - Goodai Blog 2024年12月05日
AI People: Now with local LLM
index_new5.html
../../../zaker_core/zaker_tpl_static/wap/tpl_guoji1.html

 

AI People游戏发布0.3.0a更新,引入了本地LLM支持,允许AI NPC直接在玩家的电脑上运行。这是首款使用本地LLM驱动AI NPC的游戏,玩家可以离线畅玩整个游戏。更新还带来了成本效率提升、本地处理、系统要求等方面的改进,以及游戏速度选项、穿墙效果等新功能。此外,开发团队还计划拓展本地文本转语音功能、优化硬件要求和性能,并持续改进游戏体验。

🤔 **本地LLM支持:**AI People游戏0.3.0a更新引入了本地LLM支持,允许AI NPC在玩家的电脑上运行,不再依赖云服务,实现了离线游戏体验。

💰 **成本效率提升:**本地LLM运行模式下,玩家无需消耗游戏积分即可进行AI交互,并可以选择关闭文本转语音功能以进一步降低成本,实现无限游戏时长。

🎮 **本地处理与控制:**所有AI交互都在玩家的电脑上处理,无需依赖云服务,玩家拥有对AI交互的完全控制权,不受云端限制(例如审查)。

⚙️ **系统要求:**本地处理需要至少12GB的GPU显存,其中8GB用于本地LLM,1-2GB用于本地语音识别,剩余显存用于游戏运行。

🏠 **穿墙效果:**在Apartment地图中,玩家角色周围会出现一个圆圈,允许玩家透过墙壁和其他障碍物观察角色和场景,提升游戏体验。

We are pioneering gaming AI: 


Local LLM Integration


AI People's NPCs operate through Large Language Models, which handle their conversations, understanding, and interactions. 

These interactions consume tokens - units of processing that are covered by credits in AI People.

Previously, this required cloud processing and consumed credits. Update 0.3.0a adds the option to run the LLM locally on your PC instead of using cloud services.

What This Means for Players


Cost Efficiency
    Run scenarios without using credits when processing locallyNew option to disable Text-to-Speech (TTS) to eliminate associated credit costsWith local LLM, local Speech Recognition and TTS off, scenarios can run without consuming any credits - enabling unlimited gameplayNote: When TTS is disabled, NPC responses appear as text only

Local Processing
    All AI interactions process on your PCNo cloud service dependenciesFull control over AI interactions without cloud-based restrictions (censorship)

System Requirements

Local processing needs:
    Minimum 12GB GPU VRAM:
      8GB for Local LLM1-2GB for local Speech RecognitionRemaining VRAM for game operations

Development Plans

This initial local LLM implementation will be expanded with:
    Local Text-to-Speech capabilitiesHardware requirement optimizationsPerformance improvements

See-through Walls Shader for the Apartment


Previously, when playing on the Apartment map, it could happen that your character was behind any of the walls, especially near the bathroom. We understand it can be annoying when there’s an interaction and discussion close to a wall and it takes time to adjust the camera, potentially causing you to miss part of the experience.

That’s why we implemented a see-through shader for this map. Now, you’ll see a circle around the player character, allowing you to see them through walls and other obstacles. This also lets you view objects and decorations on the map in the close proximity to the characters.


Game speed options


Sometimes, everyone has the feeling that the conversation is too fast, or on the contrary, it moves like a snail and we need it to be faster. Or we see that it takes time before the PC goes to the opposite side of the map, to pick up the item and return to the player. 

As we want to give as much variety as possible, we added to the Gameplay Options two new dropdown menus “Game Speed” and “Speech Speed”.
Both categories allow to choose between 6 different speed options, from 0.75x to 2x


Bug Fixes

    Fixed rare issue where game would freeze after player actionsAdded more contrasting colors to voice input indicator for better audio pickup visibilityFixed NPC speech display issues when text contains parenthesesFixed NPCs continuing to talk when interrupted by player's voice input attemptUpdated scenario thumbnails


Thank you for reading this blog!


Best,
Marek Rosa
CEO, Creative Director, Founder at Keen Software House
CEO, CTO, Founder at GoodAI


Personal bio:

Marek Rosa is the founder and CEO of GoodAI, a general artificial intelligence R&D company, and Keen Software House, an independent game development studio, started in 2010, and best known for its best-seller Space Engineers (over 5 million copies sold). Space Engineers has the 4th largest Workshop on Steam with over 500K mods, ships, stations, worlds, and more!

Marek has been interested in game development and artificial intelligence since childhood. He started his career as a programmer and later transitioned to a leadership role. After the success of Keen Software House titles, Marek was able to fund GoodAI in 2014 with a $10 Million personal investment.

Both companies now have over 100 engineers, researchers, artists, and game developers.

Marek's primary focus includes Space Engineers, the VRAGE3 engine, the AI People game, long-term memory systems (LTM), an LLM-powered personal assistant with LTM named Charlie Mnemonic, and the Groundstation.

GoodAI's mission is to develop AGI - as fast as possible - to help humanity and understand the universe. One of the commercial stepping stones is the "AI People" game, which features LLM-driven AI NPCs. These NPCs are grounded in the game world, interacting dynamically with the game environment and with other NPCs, and they possess long-term memory and developing personalities. GoodAI also works on autonomous agents that can self-improve and solve any task that a human can.

Fish AI Reader

Fish AI Reader

AI辅助创作,多种专业模板,深度分析,高质量内容生成。从观点提取到深度思考,FishAI为您提供全方位的创作支持。新版本引入自定义参数,让您的创作更加个性化和精准。

FishAI

FishAI

鱼阅,AI 时代的下一个智能信息助手,助你摆脱信息焦虑

联系邮箱 441953276@qq.com

相关标签

AI People 本地LLM AI NPC 离线游戏 游戏更新
相关文章