Marek Rosa - Goodai Blog 2024年11月26日
What Makes A Resilient Civilization?
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文章基于韧性文明社会宣言,探讨构建长期社会韧性的方法,包括将文明视为系统框架、关键支柱、韧性指标等,还提到应对存在威胁等内容,强调应积极利用技术发展。

🌱res/civ作为‘程序式文明’,有稳定和实验分支及反馈回路

🌟韧性文明的关键支柱,如乐观、增长、实验、强人与强领导

📊韧性指标,测试新规定和政策的考量

🚧应对存在威胁和社会问题的策略

🤝与类似目标倡议的合作

This blog post builds upon the ideas presented in the Society for Resilient Civilization (res/civ) Manifesto. Rooted in technological optimism, the proposed Society is set to address the complexity of building long-term societal resilience, and explore effective strategies and tools in the age of AI.

In this post we outline one of the many possible ways to unpack the question, what makes a resilient civilization? Taking up a role of a hypothetical designer/programmer, one could think of several design elements and principles:

1. res/civ as a “Programmatic Civilization”:

2. Critical pillars of a resilient civilization:

3. Resilience metrics. Important considerations for testing new regulations and policies include:

4. Addressing existential threats and societal issues:

5. Collaboration with initiatives that share similar goals:

6. Scaling and Education.

By focusing on maximizing future options, enabling safe experimentation, and managing risks through technology and ethics, societies can build and maintain resilience.

When it comes to AI as a number one candidate to the societies’ soon-to-be strongest propelling force: in our view, banning, over-regulating, or limiting AI or any technology isn’t a sustainable, nor favorable, strategy. Instead, maximal effort should be put towards building beneficial initiatives, AI tools and inventions, therefore creating a robust ecosystem which will be able to withstand the negative outliers that will naturally occur.

We look forward to further discussing the building blocks of resilient societies, and we encourage you to engage with us on our social channels and voice your ideas and comments.


Thank you for reading this blog!

 

Best,
Marek Rosa
CEO, Creative Director, Founder at Keen Software House
CEO, CTO, Founder at GoodAI


Personal bio:

Marek Rosa is the founder and CEO of GoodAI, a general artificial intelligence R&D company, and Keen Software House, an independent game development studio, started in 2010, and best known for its best-seller Space Engineers (over 5 million copies sold). Space Engineers has the 4th largest Workshop on Steam with over 500K mods, ships, stations, worlds, and more!

Marek has been interested in game development and artificial intelligence since childhood. He started his career as a programmer and later transitioned to a leadership role. After the success of Keen Software House titles, Marek was able to fund GoodAI in 2014 with a $10 Million personal investment.

Both companies now have over 100 engineers, researchers, artists, and game developers.

Marek's primary focus includes Space Engineers, the VRAGE3 engine, the AI People game, long-term memory systems (LTM), an LLM-powered personal assistant with LTM named Charlie Mnemonic, and the Groundstation.

GoodAI's mission is to develop AGI - as fast as possible - to help humanity and understand the universe. One of the commercial stepping stones is the "AI People" game, which features LLM-driven AI NPCs. These NPCs are grounded in the game world, interacting dynamically with the game environment and with other NPCs, and they possess long-term memory and developing personalities. GoodAI also works on autonomous agents that can self-improve and solve any task that a human can.


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韧性社会 AI发展 社会问题 关键支柱 合作倡议
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