Marek Rosa - Goodai Blog 2024年11月26日
Elon Musk's Problem-Solving Mantra Adapted to Game Development
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文章介绍了马斯克的问题解决法在游戏开发中的应用。包括质疑需求、删除功能或组件、优化简化、加快速度、实现自动化等步骤,并强调按顺序应用的重要性,以打造更专注高效的游戏。

🎮质疑游戏需求,减少不必要的要求

🚮删除游戏项目中的功能或组件

⚙️优化简化剩余内容,如玩法等

⏩加快游戏开发中的各种流程

🤖在可能的地方实现流程自动化

I recently watched a video where Elon Musk discusses what he calls his "basic first principles algorithm" or "mantra" for problem-solving in engineering and product development

It struck me as highly relevant to our work in game development, so I've adapted his approach to fit our context:

    Question the requirements:
      Examine and reduce the number of requirements for each game feature or project.Even if requirements come from experienced team members or stakeholders, they may not all be necessary.This ensures we're not building the wrong features or over-complicating our game.
    Delete features or components:
      Try to eliminate entire features or components of our game project.If we're not forced to put back at least 10% of what we delete, we're not cutting enough.This helps streamline our game and focus on core elements.
    Optimize or simplify:
      Only after questioning requirements and cutting unnecessary features should we optimize or simplify what remains.This could apply to gameplay mechanics, UI/UX, or technical aspects of our game.
    Speed it up:
      Any given process in our game development can be made faster, but don't focus on speed until after we've completed the previous steps.This could relate to development workflows, game loading times, or in-game processes.
    Automate it:
      The final step is to automate processes where possible, but only after we've gone through all the previous steps.This could include build processes, testing, or even procedural content generation in our game.

It's crucial to apply these steps in order. The most common mistake is optimizing or automating features that shouldn't exist in our game in the first place.

I encourage everyone to overcome the discomfort of cutting features or components. We tend to keep unnecessary elements due to past experiences or attachment to ideas, but this approach will help us create a more focused and efficient game.

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游戏开发 问题解决法 马斯克 优化流程 自动化
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