Paul Graham: Essays 2024年11月25日
Why Smart People Have Bad Ideas
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文章讲述了作者和朋友的创业实验,以及回顾自己创办Artix的经历,分析了创业中存在的问题,如想法草率、对商业态度不坚定、过于胆小等,并探讨了如何避免这些问题。

🎨创办Artix时未充分考虑市场需求,后转向Viaweb

💡指出创业中常因草率产生坏想法,应理性判断

💰强调创业目的是赚钱,不能三心二意

😨剖析创业时因胆小选择小市场的错误

April 2005This summer, as an experiment, some friends and I are giving seedfunding to a bunch of new startups. It's an experiment becausewe're prepared to fund younger founders than most investors would.That's why we're doing it during the summer—so even collegestudents can participate.We know from Google and Yahoo that grad students can start successfulstartups. And we know from experience that some undergrads are ascapable as most grad students. The accepted age for startup foundershas been creeping downward. We're trying to find the lower bound.The deadline has now passed, and we're sifting through 227 applications.We expected to divide them into two categories, promisingand unpromising. But we soon saw we needed a third: promisingpeople with unpromising ideas.[1]The Artix PhaseWe should have expected this. It's very common for a group offounders to go through one lame idea before realizing that a startuphas to make something people will pay for. In fact, we ourselvesdid.Viaweb wasn't the first startup Robert Morris and I started. InJanuary 1995, we and a couple friends started a company calledArtix. The plan was to put art galleries on the Web. In retrospect,I wonder how we could have wasted our time on anything so stupid.Galleries are not especially excited about being onthe Web even now, ten years later. They don't want to have theirstock visible to any random visitor, like an antique store. [2]Besides which, art dealers are the most technophobic people onearth. They didn't become art dealers after a difficult choicebetween that and a career in the hard sciences. Most of them hadnever seen the Web before we came to tell them why they should beon it. Some didn't even have computers. It doesn't do justice tothe situation to describe it as a hard sell; we soon sankto building sites for free, and it was hard to convince gallerieseven to do that.Gradually it dawned on us that instead of trying to make Web sites forpeople who didn't want them, we could make sites forpeople who did. In fact, software that would let people who wantedsites make their own. So we ditched Artix andstarted a new company, Viaweb, to make software for building online stores.That one succeeded.We're in good company here. Microsoft was not the first companyPaul Allen and Bill Gates started either. The first was calledTraf-o-data. It does not seem to have done as well as Micro-soft.In Robert's defense, he was skeptical about Artix. I dragged himinto it. [3]But there were moments when he was optimistic. Andif we, who were 29 and 30 at the time, could get excited about sucha thoroughly boneheaded idea, we should not be surprised that hackersaged 21 or 22 are pitching us ideas with little hope of making money.The Still Life EffectWhy does this happen? Why do good hackers have bad business ideas?Let's look at our case. One reason we had such a lame idea wasthat it was the first thing we thought of. I was in New York tryingto be a starving artist at the time (the starving part is actuallyquite easy), so I was haunting galleries anyway. When I learnedabout the Web, it seemed natural to mix the two. Make Web sitesfor galleries—that's the ticket!If you're going to spend years working on something, you'd thinkit might be wise to spend at least a couple days considering differentideas, instead of going with the first that comes into your head.You'd think. But people don't. In fact, this is a constant problemwhen you're painting still lifes. You plonk down a bunch of stuffon a table, and maybe spend five or ten minutes rearranging it to look interesting. But you're so impatient to get started paintingthat ten minutes of rearranging feels very long. So you startpainting. Three days later, having spent twenty hours staring atit, you're kicking yourself for having set up such an awkward and boring composition, but by then it's too late.Part of the problem is that big projects tend to grow out of smallones. You set up a still life to make a quick sketch when you havea spare hour, and days later you're still working on it. I oncespent a month painting three versions of a still life I set up inabout four minutes. At each point (a day, a week, a month) I thoughtI'd already put in so much time that it was too late to change.So the biggest cause of bad ideas is the still life effect: you come up with a random idea, plunge into it, and then at each point(a day, a week, a month) feel you've put so much time into it thatthis must be the idea.How do we fix that? I don't think we should discard plunging. Plunging into an idea is a good thing. The solution is at the otherend: to realize that having invested time in something doesn't makeit good.This is clearest in the case of names. Viaweb was originallycalled Webgen, but we discovered someone else had a product calledthat. We were so attached to our name that we offered him 5%of the company if he'd let us have it. But he wouldn't, sowe had to think of another. [4]The best we could do was Viaweb,which we disliked at first. It was like having a new mother. But within three days we loved it, and Webgen sounded lame andold-fashioned.If it's hard to change something so simple as a name, imaginehow hard it is to garbage-collect an idea. A name only has one point of attachment into your head. An idea for a company getswoven into your thoughts. So you must consciously discount for that. Plunge in, by all means, but remember later to look at your idea in the harsh light of morning and ask: is this something peoplewill pay for? Is this, of all the things we could make, the thingpeople will pay most for?MuckThe second mistake we made with Artix is also very common. Puttinggalleries on the Web seemed cool.One of the most valuable things my father taught me is an oldYorkshire saying: where there's muck, there's brass. Meaning that unpleasant work pays. And more to the point here, vice versa. Workpeople like doesn't pay well, for reasons of supply and demand.The most extreme case is developing programming languages, whichdoesn't pay at all, because people like it so much they do it for free.When we started Artix, I was still ambivalent about business. Iwanted to keep one foot in the art world. Big, big, mistake. Goinginto business is like a hang-glider launch: you'd better do it wholeheartedly, or not at all. The purpose of a company, and astartup especially, is to make money. You can't have dividedloyalties.Which is not to say that you have to do the most disgusting sort of work, like spamming, or starting a company whose only purpose is patent litigation. What I mean is, if you're starting a companythat will do something cool, the aim had better be to make money and maybe be cool, not to be cool and maybe make money.It's hard enough to make money that you can't do it by accident.Unless it's your first priority, it's unlikely to happen at all.HyenasWhen I probe our motives with Artix, I see a third mistake: timidity.If you'd proposed at the time that we go into the e-commerce business,we'd have found the idea terrifying. Surely a field like that wouldbe dominated by fearsome startups with five million dollars of VCmoney each. Whereas we felt pretty sure that we could hold our ownin the slightly less competitive business of generating Web sites for art galleries.We erred ridiculously far on the side of safety. As it turns out,VC-backed startups are not that fearsome. They're too busy tryingto spend all that money to get software written. In 1995, thee-commerce business was very competitive as measured in pressreleases, but not as measured in software. And really it neverwas. The big fish like Open Market (rest their souls) were justconsulting companies pretending to be product companies [5], and the offerings at our end of the market were a couple hundred linesof Perl scripts. Or could have been implemented as a couple hundredlines of Perl; in fact they were probably tens of thousands of linesof C++ or Java. Once we actually took the plunge into e-commerce,it turned out to be surprisingly easy to compete.So why were we afraid? We felt we were good at programming, butwe lacked confidence in our ability to do a mysterious, undifferentiatedthing we called "business." In fact there is no such thing as"business." There's selling, promotion, figuring out what peoplewant, deciding how much to charge, customer support, paying yourbills, getting customers to pay you, getting incorporated, raisingmoney, and so on. And the combination is not as hard as it seems, because some tasks (like raising money and getting incorporated)are an O(1) pain in the ass, whether you're big or small, and others(like selling and promotion) depend more on energy and imaginationthan any kind of special training.Artix was like a hyena, content to survive on carrion because wewere afraid of the lions. Except the lions turned out not to have any teeth, and the business of putting galleries online barelyqualified as carrion.A Familiar ProblemSum up all these sources of error, and it's no wonder we had sucha bad idea for a company. We did the first thing we thought of;we were ambivalent about being in business at all; and we deliberatelychose an impoverished market to avoid competition.Looking at the applications for the Summer Founders Program, I seesigns of all three. But the first is by far the biggest problem. Most of the groups applying have not stopped to ask: of all the things we could do, is this the one with the best chance ofmaking money?If they'd already been through their Artix phase, they'd have learnedto ask that. After the reception we got from art dealers, we wereready to. This time, we thought, let's make something people want.Reading the Wall Street Journal for a week should give anyoneideas for two or three new startups. The articles are full ofdescriptions of problems that need to be solved. But most of theapplicants don't seem to have looked far for ideas.We expected the most common proposal to be for multiplayer games.We were not far off: this was the second most common. The most common was some combination of a blog, a calendar,a dating site, and Friendster. Maybe there is some new killer appto be discovered here, but it seems perverse to go poking aroundin this fog when there are valuable, unsolved problems lying aboutin the open for anyone to see. Why did no one propose a new scheme for micropayments? An ambitious project, perhaps, but I can't believe we've considered every alternative. And newspapers andmagazines are (literally) dying for a solution.Why did so few applicants really think about what customers want?I think the problem with many, as with people in their early twentiesgenerally, is that they've been trained their whole lives to jumpthrough predefined hoops. They've spent 15-20 years solving problemsother people have set for them. And how much time deciding what problems would be good to solve? Two or three course projects? They're good at solving problems, but bad at choosing them.But that, I'm convinced, is just the effect of training. Or moreprecisely, the effect of grading. To make grading efficient,everyone has to solve the same problem, and that means it has tobe decided in advance. It would be great if schools taught studentshow to choose problems as well as how to solve them, but I don'tknow how you'd run such a class in practice.Copper and TinThe good news is, choosing problems is something that can be learned.I know that from experience. Hackers can learn to make thingscustomers want. [6]This is a controversial view. One expert on "entrepreneurship"told me that any startup had to include business people, becauseonly they could focus on what customers wanted. I'll probablyalienate this guy forever by quoting him, but I have to risk it,because his email was such a perfect example of this view: 80% of MIT spinoffs succeed provided they have at least one management person in the team at the start. The business person represents the "voice of the customer" and that's what keeps the engineers and product development on track.This is, in my opinion, a crock. Hackers are perfectly capable ofhearing the voice of the customer without a business person toamplify the signal for them. Larry Page and Sergey Brin were gradstudents in computer science, which presumably makes them "engineers."Do you suppose Google is only good because they had some businessguy whispering in their ears what customers wanted? It seems to me the business guys who did the most for Google were the ones who obligingly flew Altavista into a hillside just as Google was gettingstarted.The hard part about figuring out what customers want is figuring out that you need to figure it out. But that's something you canlearn quickly. It's like seeing the other interpretation of anambiguous picture. As soon as someone tells you there's a rabbitas well as a duck, it's hard not to see it.And compared to the sort of problems hackers are used to solving,giving customers what they want is easy. Anyone who can write an optimizing compiler can design a UI that doesn't confuse users, once they choose to focus on that problem. And once you apply that kind of brain power to petty but profitable questions, you can create wealth very rapidly.That's the essence of a startup: having brilliant people do workthat's beneath them. Big companies try to hire the right personfor the job. Startups win because they don't—because they takepeople so smart that they would in a big company be doing "research,"and set them to work instead on problems of the most immediate andmundane sort. Think Einstein designing refrigerators.[7]If you want to learn what people want, readDale Carnegie's How to Win Friends and Influence People. [8]When a friend recommended this book, I couldn't believe he wasserious. But he insisted it was good, so I read it, and he was right. It deals with the most difficult problem in human experience:how to see things from other people's point of view, instead ofthinking only of yourself.Most smart people don't do that very well. But adding this abilityto raw brainpower is like adding tin to copper. The result isbronze, which is so much harder that it seems a different metal.A hacker who has learned what to make, and not just how to make,is extraordinarily powerful. And not just at making money: lookwhat a small group of volunteers has achieved with Firefox.Doing an Artix teaches you to make something people want in thesame way that not drinking anything would teach you how much youdepend on water. But it would be more convenient for all involvedif the Summer Founders didn't learn this on our dime—if they couldskip the Artix phase and go right on to make something customerswanted. That, I think, is going to be the real experiment this summer. How long will it take them to grasp this? We decidedwe ought to have T-Shirts for the SFP, and we'd been thinking about what to print on the back. Till now we'd been planning to useIf you can read this, I should be working.but now we've decided it's going to beMake something people want.Notes[1] SFP applicants: please don't assume that not being acceptedmeans we think your idea is bad. Because we want to keep thenumber of startups small this first summer, we're going to have to turn down some good proposals too.[2] Dealers try to give each customer the impression that the stuffthey're showing him is something special that only a few people have seen, when in fact it may have been sitting in their racks foryears while they tried to unload it on buyer after buyer.[3] On the other hand, he was skeptical about Viaweb too. I havea precise measure of that, because at one point in the first couplemonths we made a bet: if he ever made a million dollars out of Viaweb, he'd get his ear pierced. We didn't let him off, either.[4] I wrote a program to generate all the combinations of "Web" plus a three letter word. I learned from this that most three letter words are bad: Webpig, Webdog, Webfat, Webzit, Webfug. Butone of them was Webvia; I swapped them to make Viaweb.[5] It's much easier to sell services than a product, just as it'seasier to make a living playing at weddings than by selling recordings. But the margins are greater on products. So during the Bubble a lot of companies used consulting to generate revenuesthey could attribute to the sale of products, because it made abetter story for an IPO.[6] Trevor Blackwell presents the following recipe for a startup: "Watch people who have money to spend, see what they're wastingtheir time on, cook up a solution, and try selling it to them. It's surprising how small a problem can be and still provide a profitablemarket for a solution."[7] You need to offer especially large rewards to get great peopleto do tedious work. That's why startups always pay equity ratherthan just salary.[8] Buy an old copy from the 1940s or 50s instead of the current edition, which has beenrewritten to suit present fashions. The original edition containeda few unPC ideas, but it's always better to read an original book,bearing in mind that it's a book from a past era, than to read anew version sanitized for your protection.Thanks to Bill Birch, Trevor Blackwell, Jessica Livingston,and Robert Morris for reading drafts of this.

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