少点错误 2024年10月29日
D&D.Sci Coliseum: Arena of Data Evaluation and Ruleset
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文章介绍了一种游戏中角色的属性设定及战斗规则。角色的属性由职业、种族、等级和物品决定,战斗时根据速度和力量计算战斗分数,速度高者先攻击并获+8加分,还探讨了战斗策略及分配物品提升战斗力的方法,此外提到了一个奖励目标及相关情况。

🎮角色属性设定:职业决定基础属性,如骑士2速度/12力量等;种族影响力量,如矮人-3速度、+3力量等;等级每提升一级,速度和力量各+1;物品如靴子增加速度,手套增加力量。

⚔️战斗规则:战斗时计算战斗分数,速度高者先攻击获+8加分,双方将力量加入战斗分数,掷1d6骰子并加入分数,分数高者获胜,平局则随机决定。

💪战斗策略:一是比对手稍快以获+8加分并保持力量接近;二是比对手慢很多,靠力量优势取胜。根据对手速度分配角色,并优化力量提升分配。

🎁奖励目标:玩家的+4靴子实际属于House Cadagal,使用会惹来麻烦,归还则会赢得其友谊。

Published on October 29, 2024 1:21 AM GMT

This is a follow-up to last week's D&D.Sci scenario: if you intend to play that, and haven't done so yet, you should do so now before spoiling yourself.

There is a web interactive here you can use to test your answer, and generation code available here if you're interested, or you can read on for the ruleset and scores.

RULESET

A character's class/race/level/items boil down to giving them scores in two separate stats: Speed and Power.

Stat Calculation

Each parameter of a character has an effect on their stats:

So, for example, the following characters all have Speed 10 and Power 10:

These characters are, from a mechanical perspective, all completely identical.  They will behave the same in every possible matchup.

Particular congratulations are due here to simon, who managed to figure out this whole mapping within 24 hours (actually posting an essentially-complete solution before the scenario even made it to the frontpage).

Combat

When two characters fight, each one calculates a Combat Score:

So, taking these three characters:

and considering the matchups between them:

This means that there are in general two good strategies:

STRATEGY

The four House Champions had the following stats (including their items):

Your six characters had the following stats (before giving them items):

First, you want to decide your Speed matchups:

Then you want to allocate your Power boosts optimally:

BONUS OBJECTIVE

If you noticed the right things in the dataset, you would find that:

The Bonus Objective was to realize that your +4 Boots in fact belong to House Cadagal, and that using them is a bad idea:

If you use the +4 Boots of Speed, the Lady Cadagal will believe that you were responsible for their recent theft from her House. 

You will earn her lasting enmity, and you'll lose standing with her even if you win. (Counts as -1 win).

By contrast, if you show your honor by returning them to her, you will win her friendship even if you lose in the Arena. (Counts as +1 win).

Congratulations to everyone who figured this out, particularly to abstractapplic, who was the first person to get a reasonably-complete explanation of what had happened.

LEADERBOARD

 

Playervs A (Combat Diff)vs B (Combat Diff)vs C (Combat Diff)vs D (Combat Diff)Expected Wins
simonWillow w/+3/0 (+4)Zelaya w/+1/1 (+4)Varina w/+0/3 (+4)Xerxes w/+2/2 (+4)3.778
Optimal PlayWillow w/+3/0 (+4)Zelaya w/+1/1 (+4)Varina w/+0/3 (+4)Xerxes w/+2/2 (+4)3.778
YongeUzben w/+1/2 (+3)Zelaya w/+3/1 (+4)Varina w/+2/3 (+4)Xerxes w/+4/0 (+2)3.542
abstractapplicUzben w/+3/0 (+1)Xerxes w/+2/1 (+0)Varina w/+1/3 (+4)Yalathinel w/+0/2 (-1)2.444
SarahSrinivasanZelaya w/+3/1 (+7)Yalathinel w/+1/2 (-4)Xerxes w/+2/3 (-3)Willow w/ +4/0 (+4)2.125
Random Play (with +4 boots)????1.710
Random Play (without +4 boots)????1.371
LorxusWillow w/+2/1 (-3)Varina w/+4/3 (-7)Xerxes w/+1/2 (-4)Yalathinel w/+3/0 (-3)0.306

Congratulations to all players, particularly to simon, whose perfect figuring-out of mechanics led to a well-deserved perfect score!

DATASET GENERATION

The bulk of fights in the dataset were from the Arena's regular tournaments, where 64 competitors take part in a single-elimination tournament.  The initial competitors are biased towards low levels, but by later rounds it's usually higher-level characters who remain.

These tournaments are interspersed with occasional duels (used as part of the charming local system of governance to resolve various issues), which are between relatively high-level characters.  Duels occur a bit more than twice as often as tournaments, but since each duel is only a single fight they're a very small minority of fights in the data.

Congratulations to SarahSrinivasan for identifying this!

REFLECTIONS & FEEDBACK REQUEST

The goal I was shooting for with this scenario was to have the simplest underlying system I could manage that still led to interesting emergent behavior.

I felt fairly happy with how this went!  There were a lot of sneaky interactions in the data - e.g. as simon's analysis said:

For example, a same-class Elf will tend to beat a same-class Dwarf. And a same-race Fencer will tend to beat a same-race Warrior. But if an Elf Fencer faces a Dwarf Warrior, the Dwarf Warrior will most likely win. Another example with Fencers and Warriors: same-class Elves tend to beat Humans - but not only will a Human Warrior tend to beat an Elf Fencer, but also a Human Fencer will tend to beat an Elf Warrior by a larger ratio than for a same-race Fencer/Warrior matchup???

but once analyzed in detail it was possible to disentangle what led to this.

How did this feel from a player perspective?

I'm also curious how the Bonus Objective felt from a player perspective: did people like it?  Did it seem fair?  Should I clue players to the existence of such an objective in future?

As usual, I'm also interested to hear any other feedback on what people thought of this scenario.  If you played it, what did you like and what did you not like?  If you might have played it but decided not to, what drove you away?  What would you like to see more of/less of in future?  Do you think the scenario was more complicated than you would have liked?  Or too simple to have anything interesting/realistic to uncover?  Or both at once?  Did you like/dislike the story/fluff/theme parts?  What complexity/quality scores should I give this scenario in the index?

I'm currently planning to post another scenario in about a month: I would shoot for Nov 29th, except that's Thanksgiving weekend so I might end up going a bit earlier/later.  Let me know if some times work well/poorly for you!

 

  1. ^

    Entertainingly, these 1d6 rolls were the only part of the ruleset that simon did not deduce.

  2. ^

    You could swap Willow and Zelaya here, but it will make your Power allocation worse in the next step.

  3. ^

    There was supposed to be only one of each of these, but due to a bug there were two copies of the Dwarf Monk starting about halfway through the dataset.  simon noticed this was a bug, but I think I'm going to go with abstractapplic's interpretation of there being two Dwarf Monks.  Perhaps he was duplicated by the Mirror Mage.

  4. ^

    Did you steal them directly from House Cadagal?  Or did you take them from a Thieves' Guild that stole them from House Cadagal?  That's really up to you: the Goddess summons Heroes with a wide variety of moralities.  But House Cadagal is not likely to be amused either way.



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角色属性 战斗规则 战斗策略 奖励目标
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