MarkTechPost@AI 2024年10月26日
Google Researchers Introduce UNBOUNDED: An Interactive Generative Infinite Game based on Generative AI Models
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Google 和北卡罗来纳大学教堂山分校的研究人员推出了 UNBOUNDED,这是一款利用 AI 超越传统有限视频游戏界限的生成式无限游戏。受生活模拟和角色扮演游戏的启发,UNBOUNDED 使用专门的语言模型来创建动态的游戏机制、故事情节、角色互动,以及一个区域图像提示适配器,在不同的场景中生成一致的视觉效果。玩家在一个模拟世界中进行互动,角色根据他们的选择而发展,创造出开放式的实时互动。这种框架突出了一个新的范式,其中生成模型控制游戏内容和逻辑,从而实现身临其境的无限游戏。

🤔 UNBOUNDED 利用生成式 AI 技术,创造了一个无限的游戏体验,玩家可以在不断变化的场景中与虚拟角色互动,并根据自己的选择影响游戏发展。

🚀 UNBOUNDED 使用了一个专门的语言模型来生成动态的游戏机制、故事情节和角色互动,以及一个区域图像提示适配器,确保在不同的场景中生成一致的视觉效果。

💡 UNBOUNDED 的核心是将生成模型应用于游戏内容和逻辑,创造一个开放式的游戏环境,突破了传统有限游戏的限制。

🎨 UNBOUNDED 使用了一种名为 Latent Consistency Models (LCM) 的技术,实现了高效的文本到图像生成,并通过 DreamBooth 和区域 IP-Adapter 保持角色和环境的一致性。

🎮 UNBOUNDED 的游戏引擎由大型语言模型驱动,能够模拟角色动作和世界环境,并通过将能力提炼到更小、更快的 Gemma-2B 模型中,实现了近乎实时的响应时间。

📈 UNBOUNDED 的区域 IP-Adapter 使用了 Block Drop 技术,在图像对齐和质量方面超越了以前的方法,实现了环境和角色的一致性,并与提示保持语义一致性。

Games can be thought of as either finite or infinite. Finite games are structured around achieving a specific outcome, with set rules, boundaries, and a clear endpoint. In contrast, infinite games focus on continuing play indefinitely, adapting regulations and boundaries. Most traditional video games are finite because programming and graphic design constraints limit them to a fixed set of mechanics and visual assets, making them closed systems with limited actions and specific win conditions.

However, recent advancements in generative AI have opened up new possibilities for creating an infinite game experience. With large language models capable of handling complex game mechanics, character interactions, dynamic storytelling, and advanced visual models producing high-quality graphics based on prompts, we now have the tools to generate open-ended gameplay and evolving narratives. This combination allows for continuously adapting storylines and interactions, setting the stage for a new game that could function without fixed limits.

Researchers from Google and The University of North Carolina at Chapel Hill introduced UNBOUNDED, a generative infinite game designed to go beyond traditional, finite video game boundaries using AI. Inspired by life simulations and roleplaying games, UNBOUNDED uses a specialized language model to create dynamic game mechanics, storylines, character interactions, and a regional image-prompt adapter that generates consistent visuals across diverse scenes. Players engage in a simulated world where characters evolve based on their choices, creating open-ended, real-time interactions. This framework highlights a new paradigm where generative models govern game content and logic, enabling immersive, limitless gameplay.

UNBOUNDED is an infinite interactive game powered by text-to-image generation and language models, enabling players to create custom characters, explore dynamic worlds, and engage in open-ended gameplay. The game achieves real-time interaction with high-resolution images using Latent Consistency Models (LCM) for efficient text-to-image generation. It maintains character and environment consistency through DreamBooth and a novel regional IP-Adapter that separates character and environment conditioning. The game engine, driven by large language models, simulates character actions and world environments with near-instant response times, achieved by distilling capabilities into the smaller, faster Gemma-2B model for enhanced interactivity.

The evaluation shows that the regional IP-Adapter with block drop achieves strong environment and character consistency, surpassing previous methods in metrics related to image alignment and quality. Quantitatively, it maintains environment and character consistency while preserving semantic alignment with the prompt. Qualitatively, the approach demonstrates a consistent generation of characters and environments that match the specified conditions. Additionally, using dynamic block drop further improves alignment and image accuracy. In comparing language models to game engines, the model’s performance benefits from using larger datasets, effectively closing the gap with leading models.

UNBOUNDED is an innovative generative game that expands beyond conventional, finite designs using advanced generative models. This game integrates a distilled language model for real-time, interactive character and narrative development and a fast diffusion model with a new regional IP-Adapter, achieving visual consistency across scenes. Drawing from the concept of infinite games, UNBOUNDED allows open-ended gameplay, where users interact with virtual characters in dynamic, evolving environments. Technical advancements in language and vision models ensure coherence in character behavior, story progression, and scene consistency, providing a seamless, immersive experience unmatched by traditional approaches.


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UNBOUNDED 生成式 AI 无限游戏 文本到图像生成 游戏引擎
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